[Mesa-dev] [PATCH v2 07/13] nir/lower_vec_to_movs: Handle partially SSA shaders
Eduardo Lima Mitev
elima at igalia.com
Tue Sep 15 07:05:33 PDT 2015
Reviewed-by: Eduardo Lima Mitev
On 09/11/2015 05:52 PM, Jason Ekstrand wrote:
> v2 (Jason Ekstrand):
> - Use nir_instr_rewrite_dest
> - Pass impl directly into lower_vec_to_movs
> ---
> src/glsl/nir/nir_lower_vec_to_movs.c | 21 +++++++++++++++------
> 1 file changed, 15 insertions(+), 6 deletions(-)
>
> diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
> index 25a6f7d..993a108 100644
> --- a/src/glsl/nir/nir_lower_vec_to_movs.c
> +++ b/src/glsl/nir/nir_lower_vec_to_movs.c
> @@ -84,8 +84,11 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
> }
>
> static bool
> -lower_vec_to_movs_block(nir_block *block, void *shader)
> +lower_vec_to_movs_block(nir_block *block, void *void_impl)
> {
> + nir_function_impl *impl = void_impl;
> + nir_shader *shader = impl->overload->function->shader;
> +
> nir_foreach_instr_safe(block, instr) {
> if (instr->type != nir_instr_type_alu)
> continue;
> @@ -101,8 +104,16 @@ lower_vec_to_movs_block(nir_block *block, void *shader)
> continue; /* The loop */
> }
>
> - /* Since we insert multiple MOVs, we have to be non-SSA. */
> - assert(!vec->dest.dest.is_ssa);
> + if (vec->dest.dest.is_ssa) {
> + /* Since we insert multiple MOVs, we have a register destination. */
> + nir_register *reg = nir_local_reg_create(impl);
> + reg->num_components = vec->dest.dest.ssa.num_components;
> +
> + nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg));
> +
> + nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest,
> + nir_dest_for_reg(reg));
> + }
>
> unsigned finished_write_mask = 0;
>
> @@ -142,9 +153,7 @@ lower_vec_to_movs_block(nir_block *block, void *shader)
> static void
> nir_lower_vec_to_movs_impl(nir_function_impl *impl)
> {
> - nir_shader *shader = impl->overload->function->shader;
> -
> - nir_foreach_block(impl, lower_vec_to_movs_block, shader);
> + nir_foreach_block(impl, lower_vec_to_movs_block, impl);
> }
>
> void
>
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