[Mesa-dev] [PATCH] docs: only astc ldr required for ES3.2, not hdr
Ilia Mirkin
imirkin at alum.mit.edu
Sun Sep 13 22:09:53 PDT 2015
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only
supports LDR. On page 508, appendix C:
"""
ASTC textures defined in this appendix are known as the LDR Profile of
ASTC.
"""
docs/GL3.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e0a8a37..471898c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2
GL_KHR_blend_equation_advanced not started
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness 90% done (the ARB variant)
- GL_KHR_texture_compression_astc_hdr DONE (i965/gen9+)
+ GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
GL_OES_draw_buffers_indexed not started
GL_OES_draw_elements_base_vertex not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
--
2.4.6
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