[Mesa-dev] [PATCH] docs: only astc ldr required for ES3.2, not hdr
Tapani Pälli
tapani.palli at intel.com
Sun Sep 13 22:46:18 PDT 2015
true, only LDR required by the spec
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 09/14/2015 08:09 AM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only
> supports LDR. On page 508, appendix C:
>
> """
> ASTC textures defined in this appendix are known as the LDR Profile of
> ASTC.
> """
>
> docs/GL3.txt | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index e0a8a37..471898c 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2
> GL_KHR_blend_equation_advanced not started
> GL_KHR_debug DONE (all drivers)
> GL_KHR_robustness 90% done (the ARB variant)
> - GL_KHR_texture_compression_astc_hdr DONE (i965/gen9+)
> + GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
> GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
> GL_OES_draw_buffers_indexed not started
> GL_OES_draw_elements_base_vertex not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
>
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