[Mesa-dev] [PATCH] docs: only astc ldr required for ES3.2, not hdr

Ian Romanick idr at freedesktop.org
Mon Sep 14 10:25:44 PDT 2015


On 09/13/2015 10:09 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only
> supports LDR. On page 508, appendix C:
> 
> """
> ASTC textures defined in this appendix are known as the LDR Profile of
> ASTC. 
> """

Yes, you are correct.  Funny story... I think I even sent that as a
review comment on the original patch.  I guess I should have noticed
that before I pushed it.  Alas...

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> 
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index e0a8a37..471898c 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2
>    GL_KHR_blend_equation_advanced                       not started
>    GL_KHR_debug                                         DONE (all drivers)
>    GL_KHR_robustness                                    90% done (the ARB variant)
> -  GL_KHR_texture_compression_astc_hdr                  DONE (i965/gen9+)
> +  GL_KHR_texture_compression_astc_ldr                  DONE (i965/gen9+)
>    GL_OES_copy_image                                    not started (based on GL_ARB_copy_image, which is done for some drivers)
>    GL_OES_draw_buffers_indexed                          not started
>    GL_OES_draw_elements_base_vertex                     not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
> 



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