[Mesa-dev] [PATCH 03/11] glsl: shader-enum to name debug fxns

Iago Toral itoral at igalia.com
Mon Sep 14 23:55:31 PDT 2015


On Sun, 2015-09-13 at 11:51 -0400, Rob Clark wrote:
> From: Rob Clark <robclark at freedesktop.org>
> 
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/Makefile.am           |   1 +
>  src/glsl/shader_enums.c   | 202 ++++++++++++++++++++++++++++++++++++++++++++++
>  src/glsl/shader_enums.h   |  53 ++++++++++++
>  src/mesa/Makefile.sources |   4 +-
>  4 files changed, 259 insertions(+), 1 deletion(-)
>  create mode 100644 src/glsl/shader_enums.c
> 
> diff --git a/src/Makefile.am b/src/Makefile.am
> index 0d49bcd..9e15cca 100644
> --- a/src/Makefile.am
> +++ b/src/Makefile.am
> @@ -62,6 +62,7 @@ AM_CPPFLAGS = \
>  noinst_LTLIBRARIES = libglsl_util.la
>  
>  libglsl_util_la_SOURCES = \
> +	glsl/shader_enums.c \
>  	mesa/main/imports.c \
>  	mesa/program/prog_hash_table.c \
>  	mesa/program/symbol_table.c \
> diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
> new file mode 100644
> index 0000000..1c45a40
> --- /dev/null
> +++ b/src/glsl/shader_enums.c
> @@ -0,0 +1,202 @@
> +/*
> + * Mesa 3-D graphics library
> + *
> + * Copyright © 2015 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Authors:
> + *    Rob Clark <robclark at freedesktop.org>
> + */
> +
> +#include "glsl/shader_enums.h"
> +#include "util/macros.h"
> +
> +#define ENUM(x) [x] = #x
> +#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
> +
> +const char * gl_shader_stage_name(gl_shader_stage stage)
> +{
> +   static const char *names[] = {
> +      ENUM(MESA_SHADER_VERTEX),
> +      ENUM(MESA_SHADER_TESS_CTRL),
> +      ENUM(MESA_SHADER_TESS_EVAL),
> +      ENUM(MESA_SHADER_GEOMETRY),
> +      ENUM(MESA_SHADER_FRAGMENT),
> +      ENUM(MESA_SHADER_COMPUTE),
> +   };
> +   return NAME(stage);
> +}
> +
> +const char * gl_vert_attrib_name(gl_vert_attrib attrib)
> +{
> +   static const char *names[] = {
> +      ENUM(VERT_ATTRIB_POS),
> +      ENUM(VERT_ATTRIB_WEIGHT),
> +      ENUM(VERT_ATTRIB_NORMAL),
> +      ENUM(VERT_ATTRIB_COLOR0),
> +      ENUM(VERT_ATTRIB_COLOR1),
> +      ENUM(VERT_ATTRIB_FOG),
> +      ENUM(VERT_ATTRIB_COLOR_INDEX),
> +      ENUM(VERT_ATTRIB_EDGEFLAG),
> +      ENUM(VERT_ATTRIB_TEX0),
> +      ENUM(VERT_ATTRIB_TEX1),
> +      ENUM(VERT_ATTRIB_TEX2),
> +      ENUM(VERT_ATTRIB_TEX3),
> +      ENUM(VERT_ATTRIB_TEX4),
> +      ENUM(VERT_ATTRIB_TEX5),
> +      ENUM(VERT_ATTRIB_TEX6),
> +      ENUM(VERT_ATTRIB_TEX7),
> +      ENUM(VERT_ATTRIB_POINT_SIZE),
> +      ENUM(VERT_ATTRIB_GENERIC0),
> +      ENUM(VERT_ATTRIB_GENERIC1),
> +      ENUM(VERT_ATTRIB_GENERIC2),
> +      ENUM(VERT_ATTRIB_GENERIC3),
> +      ENUM(VERT_ATTRIB_GENERIC4),
> +      ENUM(VERT_ATTRIB_GENERIC5),
> +      ENUM(VERT_ATTRIB_GENERIC6),
> +      ENUM(VERT_ATTRIB_GENERIC7),
> +      ENUM(VERT_ATTRIB_GENERIC8),
> +      ENUM(VERT_ATTRIB_GENERIC9),
> +      ENUM(VERT_ATTRIB_GENERIC10),
> +      ENUM(VERT_ATTRIB_GENERIC11),
> +      ENUM(VERT_ATTRIB_GENERIC12),
> +      ENUM(VERT_ATTRIB_GENERIC13),
> +      ENUM(VERT_ATTRIB_GENERIC14),
> +      ENUM(VERT_ATTRIB_GENERIC15),
> +   };
> +   return NAME(attrib);
> +}
> +
> +const char * gl_varying_slot_name(gl_varying_slot slot)
> +{
> +   static const char *names[] = {
> +      ENUM(VARYING_SLOT_POS),
> +      ENUM(VARYING_SLOT_COL0),
> +      ENUM(VARYING_SLOT_COL1),
> +      ENUM(VARYING_SLOT_FOGC),
> +      ENUM(VARYING_SLOT_TEX0),
> +      ENUM(VARYING_SLOT_TEX1),
> +      ENUM(VARYING_SLOT_TEX2),
> +      ENUM(VARYING_SLOT_TEX3),
> +      ENUM(VARYING_SLOT_TEX4),
> +      ENUM(VARYING_SLOT_TEX5),
> +      ENUM(VARYING_SLOT_TEX6),
> +      ENUM(VARYING_SLOT_TEX7),
> +      ENUM(VARYING_SLOT_PSIZ),
> +      ENUM(VARYING_SLOT_BFC0),
> +      ENUM(VARYING_SLOT_BFC1),
> +      ENUM(VARYING_SLOT_EDGE),
> +      ENUM(VARYING_SLOT_CLIP_VERTEX),
> +      ENUM(VARYING_SLOT_CLIP_DIST0),
> +      ENUM(VARYING_SLOT_CLIP_DIST1),
> +      ENUM(VARYING_SLOT_PRIMITIVE_ID),
> +      ENUM(VARYING_SLOT_LAYER),
> +      ENUM(VARYING_SLOT_VIEWPORT),
> +      ENUM(VARYING_SLOT_FACE),
> +      ENUM(VARYING_SLOT_PNTC),
> +      ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
> +      ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
> +      ENUM(VARYING_SLOT_VAR0),
> +      ENUM(VARYING_SLOT_VAR1),
> +      ENUM(VARYING_SLOT_VAR2),
> +      ENUM(VARYING_SLOT_VAR3),
> +      ENUM(VARYING_SLOT_VAR4),
> +      ENUM(VARYING_SLOT_VAR5),
> +      ENUM(VARYING_SLOT_VAR6),
> +      ENUM(VARYING_SLOT_VAR7),
> +      ENUM(VARYING_SLOT_VAR8),
> +      ENUM(VARYING_SLOT_VAR9),
> +      ENUM(VARYING_SLOT_VAR10),
> +      ENUM(VARYING_SLOT_VAR11),
> +      ENUM(VARYING_SLOT_VAR12),
> +      ENUM(VARYING_SLOT_VAR13),
> +      ENUM(VARYING_SLOT_VAR14),
> +      ENUM(VARYING_SLOT_VAR15),
> +      ENUM(VARYING_SLOT_VAR16),
> +      ENUM(VARYING_SLOT_VAR17),
> +      ENUM(VARYING_SLOT_VAR18),
> +      ENUM(VARYING_SLOT_VAR19),
> +      ENUM(VARYING_SLOT_VAR20),
> +      ENUM(VARYING_SLOT_VAR21),
> +      ENUM(VARYING_SLOT_VAR22),
> +      ENUM(VARYING_SLOT_VAR23),
> +      ENUM(VARYING_SLOT_VAR24),
> +      ENUM(VARYING_SLOT_VAR25),
> +      ENUM(VARYING_SLOT_VAR26),
> +      ENUM(VARYING_SLOT_VAR27),
> +      ENUM(VARYING_SLOT_VAR28),
> +      ENUM(VARYING_SLOT_VAR29),
> +      ENUM(VARYING_SLOT_VAR30),
> +      ENUM(VARYING_SLOT_VAR31),
> +   };
> +   return NAME(slot);
> +}
> +
> +const char * gl_system_value_name(gl_system_value sysval)
> +{
> +   static const char *names[] = {
> +     ENUM(SYSTEM_VALUE_VERTEX_ID),
> +     ENUM(SYSTEM_VALUE_INSTANCE_ID),
> +     ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
> +     ENUM(SYSTEM_VALUE_BASE_VERTEX),
> +     ENUM(SYSTEM_VALUE_INVOCATION_ID),
> +     ENUM(SYSTEM_VALUE_FRONT_FACE),
> +     ENUM(SYSTEM_VALUE_SAMPLE_ID),
> +     ENUM(SYSTEM_VALUE_SAMPLE_POS),
> +     ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
> +     ENUM(SYSTEM_VALUE_TESS_COORD),
> +     ENUM(SYSTEM_VALUE_VERTICES_IN),
> +     ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
> +     ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
> +     ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
> +   };
> +   return NAME(sysval);
> +}
> +
> +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> +{
> +   static const char *names[] = {
> +      ENUM(INTERP_QUALIFIER_NONE),
> +      ENUM(INTERP_QUALIFIER_SMOOTH),
> +      ENUM(INTERP_QUALIFIER_FLAT),
> +      ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
> +   };
> +   return NAME(qual);
> +}
> +
> +const char * gl_frag_result_name(gl_frag_result result)
> +{
> +   static const char *names[] = {
> +      ENUM(FRAG_RESULT_DEPTH),
> +      ENUM(FRAG_RESULT_STENCIL),
> +      ENUM(FRAG_RESULT_COLOR),
> +      ENUM(FRAG_RESULT_SAMPLE_MASK),
> +      ENUM(FRAG_RESULT_DATA0),
> +      ENUM(FRAG_RESULT_DATA1),
> +      ENUM(FRAG_RESULT_DATA2),
> +      ENUM(FRAG_RESULT_DATA3),
> +      ENUM(FRAG_RESULT_DATA4),
> +      ENUM(FRAG_RESULT_DATA5),
> +      ENUM(FRAG_RESULT_DATA6),
> +      ENUM(FRAG_RESULT_DATA7),
> +   };
> +   return NAME(result);
> +}
> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> index 9bb163f..d054b87 100644
> --- a/src/glsl/shader_enums.h
> +++ b/src/glsl/shader_enums.h
> @@ -43,6 +43,8 @@ typedef enum
>     MESA_SHADER_COMPUTE = 5,
>  } gl_shader_stage;
>  
> +const char * gl_shader_stage_name(gl_shader_stage stage);
> +
>  #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
>  
> 
> @@ -91,6 +93,8 @@ typedef enum
>     VERT_ATTRIB_MAX = 33
>  } gl_vert_attrib;
>  
> +const char * gl_vert_attrib_name(gl_vert_attrib attrib);
> +
>  /**
>   * Symbolic constats to help iterating over
>   * specific blocks of vertex attributes.
> @@ -193,8 +197,43 @@ typedef enum
>     VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
>     VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
>     VARYING_SLOT_VAR0, /* First generic varying slot */
> +   /* the remaining are simply for the benefit of gl_varying_slot_name()
> +    * and not to be construed as an upper bound:
> +    */
> +   VARYING_SLOT_VAR1,
> +   VARYING_SLOT_VAR2,
> +   VARYING_SLOT_VAR3,
> +   VARYING_SLOT_VAR4,
> +   VARYING_SLOT_VAR5,
> +   VARYING_SLOT_VAR6,
> +   VARYING_SLOT_VAR7,
> +   VARYING_SLOT_VAR8,
> +   VARYING_SLOT_VAR9,
> +   VARYING_SLOT_VAR10,
> +   VARYING_SLOT_VAR11,
> +   VARYING_SLOT_VAR12,
> +   VARYING_SLOT_VAR13,
> +   VARYING_SLOT_VAR14,
> +   VARYING_SLOT_VAR15,
> +   VARYING_SLOT_VAR16,
> +   VARYING_SLOT_VAR17,
> +   VARYING_SLOT_VAR18,
> +   VARYING_SLOT_VAR19,
> +   VARYING_SLOT_VAR20,
> +   VARYING_SLOT_VAR21,
> +   VARYING_SLOT_VAR22,
> +   VARYING_SLOT_VAR23,
> +   VARYING_SLOT_VAR24,
> +   VARYING_SLOT_VAR25,
> +   VARYING_SLOT_VAR26,
> +   VARYING_SLOT_VAR27,
> +   VARYING_SLOT_VAR28,
> +   VARYING_SLOT_VAR29,
> +   VARYING_SLOT_VAR30,
> +   VARYING_SLOT_VAR31,
>  } gl_varying_slot;
>  
> +const char * gl_varying_slot_name(gl_varying_slot slot);
>  
>  /**
>   * Bitflags for varying slots.
> @@ -366,6 +405,7 @@ typedef enum
>     SYSTEM_VALUE_MAX             /**< Number of values */
>  } gl_system_value;
>  
> +const char * gl_system_value_name(gl_system_value sysval);
>  
>  /**
>   * The possible interpolation qualifiers that can be applied to a fragment
> @@ -383,6 +423,8 @@ enum glsl_interp_qualifier
>     INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
>  };
>  
> +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
> +
>  /**
>   * Fragment program results
>   */
> @@ -399,8 +441,19 @@ typedef enum
>     /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
>      * or ARB_fragment_program fragment.color[n]) color results.  If
>      * any are written, FRAG_RESULT_COLOR will not be written.
> +    * FRAG_RESULT_DATA1 and up are simply for the benefit of
> +    * gl_frag_result_name() and not to be construed as an upper bound
>      */
>     FRAG_RESULT_DATA0 = 4,
> +   FRAG_RESULT_DATA1,
> +   FRAG_RESULT_DATA2,
> +   FRAG_RESULT_DATA3,
> +   FRAG_RESULT_DATA4,
> +   FRAG_RESULT_DATA5,
> +   FRAG_RESULT_DATA6,
> +   FRAG_RESULT_DATA7,
>  } gl_frag_result;
>  
> +const char * gl_frag_result_name(gl_frag_result result);
> +
>  #endif /* SHADER_ENUMS_H */
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index ed9848c..2a719a0 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -523,7 +523,9 @@ PROGRAM_FILES = \
>  	program/sampler.h \
>  	program/string_to_uint_map.cpp \
>  	program/symbol_table.c \
> -	program/symbol_table.h
> +	program/symbol_table.h \
> +	../glsl/shader_enums.c \
> +	../glsl/shader_enums.h

Why not put these under LIBGLSL_FILES in src/glsl/Makefile.sources? That
would seem like a more natural choice.

Iago

>  PROGRAM_NIR_FILES = \
>  	program/prog_to_nir.c \




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