[Mesa-dev] [PATCH 1/3] glsl: shader-enum to name debug fxns
Iago Toral
itoral at igalia.com
Tue Sep 15 23:09:54 PDT 2015
Thanks for all the explanations, this is:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Tue, 2015-09-15 at 19:33 -0400, Rob Clark wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> src/Makefile.am | 1 +
> src/glsl/shader_enums.c | 204 ++++++++++++++++++++++++++++++++++++++++++++++
> src/glsl/shader_enums.h | 53 ++++++++++++
> src/mesa/Makefile.sources | 4 +-
> 4 files changed, 261 insertions(+), 1 deletion(-)
> create mode 100644 src/glsl/shader_enums.c
>
> diff --git a/src/Makefile.am b/src/Makefile.am
> index 0d49bcd..9e15cca 100644
> --- a/src/Makefile.am
> +++ b/src/Makefile.am
> @@ -62,6 +62,7 @@ AM_CPPFLAGS = \
> noinst_LTLIBRARIES = libglsl_util.la
>
> libglsl_util_la_SOURCES = \
> + glsl/shader_enums.c \
> mesa/main/imports.c \
> mesa/program/prog_hash_table.c \
> mesa/program/symbol_table.c \
> diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
> new file mode 100644
> index 0000000..530fd9e
> --- /dev/null
> +++ b/src/glsl/shader_enums.c
> @@ -0,0 +1,204 @@
> +/*
> + * Mesa 3-D graphics library
> + *
> + * Copyright © 2015 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Authors:
> + * Rob Clark <robclark at freedesktop.org>
> + */
> +
> +#include "glsl/shader_enums.h"
> +#include "util/macros.h"
> +
> +#define ENUM(x) [x] = #x
> +#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
> +
> +const char * gl_shader_stage_name(gl_shader_stage stage)
> +{
> + static const char *names[] = {
> + ENUM(MESA_SHADER_VERTEX),
> + ENUM(MESA_SHADER_TESS_CTRL),
> + ENUM(MESA_SHADER_TESS_EVAL),
> + ENUM(MESA_SHADER_GEOMETRY),
> + ENUM(MESA_SHADER_FRAGMENT),
> + ENUM(MESA_SHADER_COMPUTE),
> + };
> + return NAME(stage);
> +}
> +
> +const char * gl_vert_attrib_name(gl_vert_attrib attrib)
> +{
> + static const char *names[] = {
> + ENUM(VERT_ATTRIB_POS),
> + ENUM(VERT_ATTRIB_WEIGHT),
> + ENUM(VERT_ATTRIB_NORMAL),
> + ENUM(VERT_ATTRIB_COLOR0),
> + ENUM(VERT_ATTRIB_COLOR1),
> + ENUM(VERT_ATTRIB_FOG),
> + ENUM(VERT_ATTRIB_COLOR_INDEX),
> + ENUM(VERT_ATTRIB_EDGEFLAG),
> + ENUM(VERT_ATTRIB_TEX0),
> + ENUM(VERT_ATTRIB_TEX1),
> + ENUM(VERT_ATTRIB_TEX2),
> + ENUM(VERT_ATTRIB_TEX3),
> + ENUM(VERT_ATTRIB_TEX4),
> + ENUM(VERT_ATTRIB_TEX5),
> + ENUM(VERT_ATTRIB_TEX6),
> + ENUM(VERT_ATTRIB_TEX7),
> + ENUM(VERT_ATTRIB_POINT_SIZE),
> + ENUM(VERT_ATTRIB_GENERIC0),
> + ENUM(VERT_ATTRIB_GENERIC1),
> + ENUM(VERT_ATTRIB_GENERIC2),
> + ENUM(VERT_ATTRIB_GENERIC3),
> + ENUM(VERT_ATTRIB_GENERIC4),
> + ENUM(VERT_ATTRIB_GENERIC5),
> + ENUM(VERT_ATTRIB_GENERIC6),
> + ENUM(VERT_ATTRIB_GENERIC7),
> + ENUM(VERT_ATTRIB_GENERIC8),
> + ENUM(VERT_ATTRIB_GENERIC9),
> + ENUM(VERT_ATTRIB_GENERIC10),
> + ENUM(VERT_ATTRIB_GENERIC11),
> + ENUM(VERT_ATTRIB_GENERIC12),
> + ENUM(VERT_ATTRIB_GENERIC13),
> + ENUM(VERT_ATTRIB_GENERIC14),
> + ENUM(VERT_ATTRIB_GENERIC15),
> + };
> + return NAME(attrib);
> +}
> +
> +const char * gl_varying_slot_name(gl_varying_slot slot)
> +{
> + static const char *names[] = {
> + ENUM(VARYING_SLOT_POS),
> + ENUM(VARYING_SLOT_COL0),
> + ENUM(VARYING_SLOT_COL1),
> + ENUM(VARYING_SLOT_FOGC),
> + ENUM(VARYING_SLOT_TEX0),
> + ENUM(VARYING_SLOT_TEX1),
> + ENUM(VARYING_SLOT_TEX2),
> + ENUM(VARYING_SLOT_TEX3),
> + ENUM(VARYING_SLOT_TEX4),
> + ENUM(VARYING_SLOT_TEX5),
> + ENUM(VARYING_SLOT_TEX6),
> + ENUM(VARYING_SLOT_TEX7),
> + ENUM(VARYING_SLOT_PSIZ),
> + ENUM(VARYING_SLOT_BFC0),
> + ENUM(VARYING_SLOT_BFC1),
> + ENUM(VARYING_SLOT_EDGE),
> + ENUM(VARYING_SLOT_CLIP_VERTEX),
> + ENUM(VARYING_SLOT_CLIP_DIST0),
> + ENUM(VARYING_SLOT_CLIP_DIST1),
> + ENUM(VARYING_SLOT_PRIMITIVE_ID),
> + ENUM(VARYING_SLOT_LAYER),
> + ENUM(VARYING_SLOT_VIEWPORT),
> + ENUM(VARYING_SLOT_FACE),
> + ENUM(VARYING_SLOT_PNTC),
> + ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
> + ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
> + ENUM(VARYING_SLOT_VAR0),
> + ENUM(VARYING_SLOT_VAR1),
> + ENUM(VARYING_SLOT_VAR2),
> + ENUM(VARYING_SLOT_VAR3),
> + ENUM(VARYING_SLOT_VAR4),
> + ENUM(VARYING_SLOT_VAR5),
> + ENUM(VARYING_SLOT_VAR6),
> + ENUM(VARYING_SLOT_VAR7),
> + ENUM(VARYING_SLOT_VAR8),
> + ENUM(VARYING_SLOT_VAR9),
> + ENUM(VARYING_SLOT_VAR10),
> + ENUM(VARYING_SLOT_VAR11),
> + ENUM(VARYING_SLOT_VAR12),
> + ENUM(VARYING_SLOT_VAR13),
> + ENUM(VARYING_SLOT_VAR14),
> + ENUM(VARYING_SLOT_VAR15),
> + ENUM(VARYING_SLOT_VAR16),
> + ENUM(VARYING_SLOT_VAR17),
> + ENUM(VARYING_SLOT_VAR18),
> + ENUM(VARYING_SLOT_VAR19),
> + ENUM(VARYING_SLOT_VAR20),
> + ENUM(VARYING_SLOT_VAR21),
> + ENUM(VARYING_SLOT_VAR22),
> + ENUM(VARYING_SLOT_VAR23),
> + ENUM(VARYING_SLOT_VAR24),
> + ENUM(VARYING_SLOT_VAR25),
> + ENUM(VARYING_SLOT_VAR26),
> + ENUM(VARYING_SLOT_VAR27),
> + ENUM(VARYING_SLOT_VAR28),
> + ENUM(VARYING_SLOT_VAR29),
> + ENUM(VARYING_SLOT_VAR30),
> + ENUM(VARYING_SLOT_VAR31),
> + };
> + return NAME(slot);
> +}
> +
> +const char * gl_system_value_name(gl_system_value sysval)
> +{
> + static const char *names[] = {
> + ENUM(SYSTEM_VALUE_VERTEX_ID),
> + ENUM(SYSTEM_VALUE_INSTANCE_ID),
> + ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
> + ENUM(SYSTEM_VALUE_BASE_VERTEX),
> + ENUM(SYSTEM_VALUE_INVOCATION_ID),
> + ENUM(SYSTEM_VALUE_FRONT_FACE),
> + ENUM(SYSTEM_VALUE_SAMPLE_ID),
> + ENUM(SYSTEM_VALUE_SAMPLE_POS),
> + ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
> + ENUM(SYSTEM_VALUE_TESS_COORD),
> + ENUM(SYSTEM_VALUE_VERTICES_IN),
> + ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
> + ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
> + ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
> + ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
> + ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
> + };
> + return NAME(sysval);
> +}
> +
> +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
> +{
> + static const char *names[] = {
> + ENUM(INTERP_QUALIFIER_NONE),
> + ENUM(INTERP_QUALIFIER_SMOOTH),
> + ENUM(INTERP_QUALIFIER_FLAT),
> + ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
> + };
> + return NAME(qual);
> +}
> +
> +const char * gl_frag_result_name(gl_frag_result result)
> +{
> + static const char *names[] = {
> + ENUM(FRAG_RESULT_DEPTH),
> + ENUM(FRAG_RESULT_STENCIL),
> + ENUM(FRAG_RESULT_COLOR),
> + ENUM(FRAG_RESULT_SAMPLE_MASK),
> + ENUM(FRAG_RESULT_DATA0),
> + ENUM(FRAG_RESULT_DATA1),
> + ENUM(FRAG_RESULT_DATA2),
> + ENUM(FRAG_RESULT_DATA3),
> + ENUM(FRAG_RESULT_DATA4),
> + ENUM(FRAG_RESULT_DATA5),
> + ENUM(FRAG_RESULT_DATA6),
> + ENUM(FRAG_RESULT_DATA7),
> + };
> + return NAME(result);
> +}
> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> index 7c598b6..385ca97 100644
> --- a/src/glsl/shader_enums.h
> +++ b/src/glsl/shader_enums.h
> @@ -43,6 +43,8 @@ typedef enum
> MESA_SHADER_COMPUTE = 5,
> } gl_shader_stage;
>
> +const char * gl_shader_stage_name(gl_shader_stage stage);
> +
> #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
>
>
> @@ -91,6 +93,8 @@ typedef enum
> VERT_ATTRIB_MAX = 33
> } gl_vert_attrib;
>
> +const char * gl_vert_attrib_name(gl_vert_attrib attrib);
> +
> /**
> * Symbolic constats to help iterating over
> * specific blocks of vertex attributes.
> @@ -193,8 +197,43 @@ typedef enum
> VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
> VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
> VARYING_SLOT_VAR0, /* First generic varying slot */
> + /* the remaining are simply for the benefit of gl_varying_slot_name()
> + * and not to be construed as an upper bound:
> + */
> + VARYING_SLOT_VAR1,
> + VARYING_SLOT_VAR2,
> + VARYING_SLOT_VAR3,
> + VARYING_SLOT_VAR4,
> + VARYING_SLOT_VAR5,
> + VARYING_SLOT_VAR6,
> + VARYING_SLOT_VAR7,
> + VARYING_SLOT_VAR8,
> + VARYING_SLOT_VAR9,
> + VARYING_SLOT_VAR10,
> + VARYING_SLOT_VAR11,
> + VARYING_SLOT_VAR12,
> + VARYING_SLOT_VAR13,
> + VARYING_SLOT_VAR14,
> + VARYING_SLOT_VAR15,
> + VARYING_SLOT_VAR16,
> + VARYING_SLOT_VAR17,
> + VARYING_SLOT_VAR18,
> + VARYING_SLOT_VAR19,
> + VARYING_SLOT_VAR20,
> + VARYING_SLOT_VAR21,
> + VARYING_SLOT_VAR22,
> + VARYING_SLOT_VAR23,
> + VARYING_SLOT_VAR24,
> + VARYING_SLOT_VAR25,
> + VARYING_SLOT_VAR26,
> + VARYING_SLOT_VAR27,
> + VARYING_SLOT_VAR28,
> + VARYING_SLOT_VAR29,
> + VARYING_SLOT_VAR30,
> + VARYING_SLOT_VAR31,
> } gl_varying_slot;
>
> +const char * gl_varying_slot_name(gl_varying_slot slot);
>
> /**
> * Bitflags for varying slots.
> @@ -376,6 +415,7 @@ typedef enum
> SYSTEM_VALUE_MAX /**< Number of values */
> } gl_system_value;
>
> +const char * gl_system_value_name(gl_system_value sysval);
>
> /**
> * The possible interpolation qualifiers that can be applied to a fragment
> @@ -393,6 +433,8 @@ enum glsl_interp_qualifier
> INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
> };
>
> +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
> +
> /**
> * Fragment program results
> */
> @@ -409,8 +451,19 @@ typedef enum
> /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
> * or ARB_fragment_program fragment.color[n]) color results. If
> * any are written, FRAG_RESULT_COLOR will not be written.
> + * FRAG_RESULT_DATA1 and up are simply for the benefit of
> + * gl_frag_result_name() and not to be construed as an upper bound
> */
> FRAG_RESULT_DATA0 = 4,
> + FRAG_RESULT_DATA1,
> + FRAG_RESULT_DATA2,
> + FRAG_RESULT_DATA3,
> + FRAG_RESULT_DATA4,
> + FRAG_RESULT_DATA5,
> + FRAG_RESULT_DATA6,
> + FRAG_RESULT_DATA7,
> } gl_frag_result;
>
> +const char * gl_frag_result_name(gl_frag_result result);
> +
> #endif /* SHADER_ENUMS_H */
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index ed9848c..2a719a0 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -523,7 +523,9 @@ PROGRAM_FILES = \
> program/sampler.h \
> program/string_to_uint_map.cpp \
> program/symbol_table.c \
> - program/symbol_table.h
> + program/symbol_table.h \
> + ../glsl/shader_enums.c \
> + ../glsl/shader_enums.h
>
> PROGRAM_NIR_FILES = \
> program/prog_to_nir.c \
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