[Mesa-dev] [PATCH 1/3] glsl: shader-enum to name debug fxns

Emil Velikov emil.l.velikov at gmail.com
Wed Sep 16 08:22:11 PDT 2015


Hi Rob,

On 16 September 2015 at 00:33, Rob Clark <robdclark at gmail.com> wrote:

> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index ed9848c..2a719a0 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -523,7 +523,9 @@ PROGRAM_FILES = \
>         program/sampler.h \
>         program/string_to_uint_map.cpp \
>         program/symbol_table.c \
> -       program/symbol_table.h
> +       program/symbol_table.h \
> +       ../glsl/shader_enums.c \
> +       ../glsl/shader_enums.h
>
I'm not too sure if this will work with the automake out-of-tree
builds and/or scons. Can you please give them a try ?

Thanks
Emil


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