[Mesa-dev] [PATCH 1/3] glsl: shader-enum to name debug fxns
Rob Clark
robdclark at gmail.com
Wed Sep 16 08:33:21 PDT 2015
On Wed, Sep 16, 2015 at 11:22 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> Hi Rob,
>
> On 16 September 2015 at 00:33, Rob Clark <robdclark at gmail.com> wrote:
>
>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>> index ed9848c..2a719a0 100644
>> --- a/src/mesa/Makefile.sources
>> +++ b/src/mesa/Makefile.sources
>> @@ -523,7 +523,9 @@ PROGRAM_FILES = \
>> program/sampler.h \
>> program/string_to_uint_map.cpp \
>> program/symbol_table.c \
>> - program/symbol_table.h
>> + program/symbol_table.h \
>> + ../glsl/shader_enums.c \
>> + ../glsl/shader_enums.h
>>
> I'm not too sure if this will work with the automake out-of-tree
> builds and/or scons. Can you please give them a try ?
not sure about scons, but I always do out-of-tree automake builds, so
at least that works
BR,
-R
> Thanks
> Emil
More information about the mesa-dev
mailing list