[Mesa-dev] [PATCH 1/3] glsl: shader-enum to name debug fxns

Rob Clark robdclark at gmail.com
Wed Sep 16 08:33:21 PDT 2015


On Wed, Sep 16, 2015 at 11:22 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> Hi Rob,
>
> On 16 September 2015 at 00:33, Rob Clark <robdclark at gmail.com> wrote:
>
>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>> index ed9848c..2a719a0 100644
>> --- a/src/mesa/Makefile.sources
>> +++ b/src/mesa/Makefile.sources
>> @@ -523,7 +523,9 @@ PROGRAM_FILES = \
>>         program/sampler.h \
>>         program/string_to_uint_map.cpp \
>>         program/symbol_table.c \
>> -       program/symbol_table.h
>> +       program/symbol_table.h \
>> +       ../glsl/shader_enums.c \
>> +       ../glsl/shader_enums.h
>>
> I'm not too sure if this will work with the automake out-of-tree
> builds and/or scons. Can you please give them a try ?

not sure about scons, but I always do out-of-tree automake builds, so
at least that works

BR,
-R

> Thanks
> Emil


More information about the mesa-dev mailing list