[Mesa-dev] [PATCH 01/24] glsl: calculate component size for arrays of arrays when varying packing disabled
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 17 00:02:45 PDT 2015
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/link_varyings.cpp | 13 ++++++++++---
1 file changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index f7a7b8c..0d343d6 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -956,9 +956,16 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
type = type->fields.array;
}
- slots = (type->is_array()
- ? (type->length * type->fields.array->matrix_columns)
- : type->matrix_columns);
+ if (type->is_array()) {
+ slots = 1;
+ while (type->is_array()) {
+ slots *= type->length;
+ type = type->fields.array;
+ }
+ slots *= type->matrix_columns;
+ } else {
+ slots = var->type->matrix_columns;
+ }
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
--
2.4.3
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