[Mesa-dev] [PATCH 06/24] glsl: validate binding qualifier for AoA
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 17 00:02:50 PDT 2015
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 72c6459..f4c7240 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2114,7 +2114,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
}
const struct gl_context *const ctx = state->ctx;
- unsigned elements = type->is_array() ? type->length : 1;
+ unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
unsigned max_index = qual->binding + elements - 1;
const glsl_type *base_type = type->without_array();
--
2.4.3
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