[Mesa-dev] [Bug 79783] Distorted output in obs-studio where other vendors "work"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 17 00:37:47 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=79783
--- Comment #6 from gregory.hainaut at gmail.com ---
Hum, it could be related to item4 (assign_varying_locations).
/* Operate in a total of four passes.
*
* 1. Sort inputs / outputs into a canonical order. This is necessary so
* that inputs / outputs of separable shaders will be assigned
* predictable locations regardless of the order in which declarations
* appeared in the shader source.
*
* 2. Assign locations for any matching inputs and outputs.
*
* 3. Mark output variables in the producer that do not have locations as
* not being outputs. This lets the optimizer eliminate them.
*
* 4. Mark input variables in the consumer that do not have locations as
* not being inputs. This lets the optimizer eliminate them.
*/
But the shader uses a basic interface block without location (as far as I
understand).
in SHADER
{
vec4 p;
vec2 t;
} PSin;
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