[Mesa-dev] [PATCH 6/9] nir: Report progress in nir_split_var_copies().

Kenneth Graunke kenneth at whitecape.org
Fri Sep 18 08:37:12 PDT 2015


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/nir.h                  |  2 +-
 src/glsl/nir/nir_split_var_copies.c | 15 ++++++++++++---
 2 files changed, 13 insertions(+), 4 deletions(-)

diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 2721d0c..460b79c 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1804,7 +1804,7 @@ void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
 void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
 void nir_dump_cfg(nir_shader *shader, FILE *fp);
 
-void nir_split_var_copies(nir_shader *shader);
+bool nir_split_var_copies(nir_shader *shader);
 
 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
 void nir_lower_var_copies(nir_shader *shader);
diff --git a/src/glsl/nir/nir_split_var_copies.c b/src/glsl/nir/nir_split_var_copies.c
index fc72c07..d2ea58a 100644
--- a/src/glsl/nir/nir_split_var_copies.c
+++ b/src/glsl/nir/nir_split_var_copies.c
@@ -64,6 +64,7 @@
 struct split_var_copies_state {
    void *mem_ctx;
    void *dead_ctx;
+   bool progress;
 };
 
 static nir_deref *
@@ -198,6 +199,7 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
           * remove the old one later.
           */
          nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
+         state->progress = true;
       }
       break;
 
@@ -256,24 +258,31 @@ split_var_copies_block(nir_block *block, void *void_state)
    return true;
 }
 
-static void
+static bool
 split_var_copies_impl(nir_function_impl *impl)
 {
    struct split_var_copies_state state;
 
    state.mem_ctx = ralloc_parent(impl);
    state.dead_ctx = ralloc_context(NULL);
+   state.progress = false;
 
    nir_foreach_block(impl, split_var_copies_block, &state);
 
    ralloc_free(state.dead_ctx);
+
+   return state.progress;
 }
 
-void
+bool
 nir_split_var_copies(nir_shader *shader)
 {
+   bool progress = false;
+
    nir_foreach_overload(shader, overload) {
       if (overload->impl)
-         split_var_copies_impl(overload->impl);
+         progress = split_var_copies_impl(overload->impl) || progress;
    }
+
+   return progress;
 }
-- 
2.5.1



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