[Mesa-dev] [PATCH 7/9] nir: Report progress from nir_lower_system_values().

Kenneth Graunke kenneth at whitecape.org
Fri Sep 18 08:37:13 PDT 2015


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/nir.h                     |  2 +-
 src/glsl/nir/nir_lower_system_values.c | 27 ++++++++++++++++++---------
 2 files changed, 19 insertions(+), 10 deletions(-)

diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 460b79c..8a6a75f 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1835,7 +1835,7 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
 void nir_lower_samplers(nir_shader *shader,
                         const struct gl_shader_program *shader_program);
 
-void nir_lower_system_values(nir_shader *shader);
+bool nir_lower_system_values(nir_shader *shader);
 void nir_lower_tex_projector(nir_shader *shader);
 void nir_lower_idiv(nir_shader *shader);
 
diff --git a/src/glsl/nir/nir_lower_system_values.c b/src/glsl/nir/nir_lower_system_values.c
index a656b27..8d63f6f 100644
--- a/src/glsl/nir/nir_lower_system_values.c
+++ b/src/glsl/nir/nir_lower_system_values.c
@@ -28,15 +28,15 @@
 #include "nir.h"
 #include "main/mtypes.h"
 
-static void
+static bool
 convert_instr(nir_intrinsic_instr *instr)
 {
    if (instr->intrinsic != nir_intrinsic_load_var)
-      return;
+      return false;
 
    nir_variable *var = instr->variables[0]->var;
    if (var->data.mode != nir_var_system_value)
-      return;
+      return false;
 
    void *mem_ctx = ralloc_parent(instr);
 
@@ -93,36 +93,45 @@ convert_instr(nir_intrinsic_instr *instr)
 
    nir_instr_insert_before(&instr->instr, &new_instr->instr);
    nir_instr_remove(&instr->instr);
+
+   return true;
 }
 
 static bool
 convert_block(nir_block *block, void *state)
 {
-   (void) state;
+   bool *progress = state;
 
    nir_foreach_instr_safe(block, instr) {
       if (instr->type == nir_instr_type_intrinsic)
-         convert_instr(nir_instr_as_intrinsic(instr));
+         *progress = convert_instr(nir_instr_as_intrinsic(instr)) || *progress;
    }
 
    return true;
 }
 
-static void
+static bool
 convert_impl(nir_function_impl *impl)
 {
-   nir_foreach_block(impl, convert_block, NULL);
+   bool progress;
+
+   nir_foreach_block(impl, convert_block, &progress);
    nir_metadata_preserve(impl, nir_metadata_block_index |
                                nir_metadata_dominance);
+   return progress;
 }
 
-void
+bool
 nir_lower_system_values(nir_shader *shader)
 {
+   bool progress = false;
+
    nir_foreach_overload(shader, overload) {
       if (overload->impl)
-         convert_impl(overload->impl);
+         progress = convert_impl(overload->impl) || progress;
    }
 
    exec_list_make_empty(&shader->system_values);
+
+   return progress;
 }
-- 
2.5.1



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