[Mesa-dev] [PATCH 4/7] glsl: add support for GL_OES_geometry_shader

Ilia Mirkin imirkin at alum.mit.edu
Wed Sep 23 08:20:23 PDT 2015


On Wed, Sep 23, 2015 at 4:42 AM, Marta Lofstedt
<marta.lofstedt at linux.intel.com> wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> This adds glsl support of GL_OES_geometry_shader for
> OpenGL ES 3.1.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
>  src/glsl/builtin_variables.cpp  | 16 +++++-----------
>  src/glsl/glsl_parser.yy         |  4 ++--
>  src/glsl/glsl_parser_extras.cpp |  1 +
>  src/glsl/glsl_parser_extras.h   |  2 ++
>  4 files changed, 10 insertions(+), 13 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index b5e2908..cd8d61c 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -611,7 +611,7 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
>     }
>
> -   if (state->is_version(150, 0)) {
> +   if (state->is_version(150, 0) || state->OES_geometry_shader_enable) {

While you're at it, throw in 320 as well? (both here and below)

>        add_const("gl_MaxVertexOutputComponents",
>                  state->Const.MaxVertexOutputComponents);
>        add_const("gl_MaxGeometryInputComponents",
> @@ -674,10 +674,7 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxAtomicCounterBindings",
>                  state->Const.MaxAtomicBufferBindings);
>
> -      /* When Mesa adds support for GL_OES_geometry_shader and
> -       * GL_OES_tessellation_shader, this will need to change.
> -       */
> -      if (!state->es_shader) {
> +      if (!state->es_shader || state->OES_geometry_shader_enable) {
>           add_const("gl_MaxGeometryAtomicCounters",
>                     state->Const.MaxGeometryAtomicCounters);
>
> @@ -701,10 +698,7 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxAtomicCounterBufferSize",
>                  state->Const.MaxAtomicCounterBufferSize);
>
> -      /* When Mesa adds support for GL_OES_geometry_shader and
> -       * GL_OES_tessellation_shader, this will need to change.
> -       */
> -      if (!state->es_shader) {
> +      if (!state->es_shader || state->OES_geometry_shader_enable) {
>           add_const("gl_MaxGeometryAtomicCounterBuffers",
>                     state->Const.MaxGeometryAtomicCounterBuffers);
>           add_const("gl_MaxTessControlAtomicCounterBuffers",
> @@ -762,7 +756,7 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxCombinedImageUniforms",
>                  state->Const.MaxCombinedImageUniforms);
>
> -      if (!state->es_shader) {
> +      if (!state->es_shader || state->OES_geometry_shader_enable) {
>           add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs",
>                     state->Const.MaxCombinedShaderOutputResources);
>           add_const("gl_MaxImageSamples",
> @@ -993,7 +987,7 @@ builtin_variable_generator::generate_fs_special_vars()
>     if (state->is_version(120, 100))
>        add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
>
> -   if (state->is_version(150, 0)) {
> +   if (state->is_version(150, 0) || state->OES_geometry_shader_enable) {
>        ir_variable *var =
>           add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
>        var->data.interpolation = INTERP_QUALIFIER_FLAT;
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 59e4527..ab50c4b 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1250,7 +1250,7 @@ layout_qualifier_id:
>              }
>           }
>
> -         if ($$.flags.i && !state->is_version(150, 0)) {
> +         if ($$.flags.i && !state->is_version(150, 310)) {

Should this be 320 + && !state->OES_geometry_shader_enable ? (Also below.)

>              _mesa_glsl_error(& @1, state, "#version 150 layout "
>                               "qualifier `%s' used", $1);
>           }
> @@ -1491,7 +1491,7 @@ layout_qualifier_id:
>              YYERROR;
>           } else {
>              $$.max_vertices = $3;
> -            if (!state->is_version(150, 0)) {
> +            if (!state->is_version(150, 310)) {
>                 _mesa_glsl_error(& @3, state,
>                                  "#version 150 max_vertices qualifier "
>                                  "specified", $3);
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index dae5261..1cb34df 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -625,6 +625,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     /* OES extensions go here, sorted alphabetically.
>      */
>     EXT(OES_EGL_image_external,         false, true,      OES_EGL_image_external),
> +   EXT(OES_geometry_shader,            false, true,      dummy_true),

Seems like this should depend on OES_geometry_shader, not dummy_true...

>     EXT(OES_standard_derivatives,       false, true,      OES_standard_derivatives),
>     EXT(OES_texture_3D,                 false, true,      EXT_texture3D),
>     EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index d3b091d..f271d37 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -567,6 +567,8 @@ struct _mesa_glsl_parse_state {
>     bool AMD_vertex_shader_viewport_index_warn;
>     bool EXT_draw_buffers_enable;
>     bool EXT_draw_buffers_warn;
> +   bool OES_geometry_shader_enable;
> +   bool OES_geometry_shader_warn;
>     bool EXT_separate_shader_objects_enable;
>     bool EXT_separate_shader_objects_warn;
>     bool EXT_shader_integer_mix_enable;
> --
> 2.1.4
>
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