[Mesa-dev] [PATCH 2/6] mesa: rename gl_shader_program's NumUniformBlocks to NumUniformShaderStorageBlocks

Samuel Iglesias Gonsalvez siglesias at igalia.com
Fri Sep 25 01:24:46 PDT 2015


Because it counts shader storage blocks too.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/glsl/link_uniform_initializers.cpp         |  2 +-
 src/glsl/link_uniforms.cpp                     |  4 ++--
 src/glsl/linker.cpp                            | 10 +++++-----
 src/glsl/standalone_scaffolding.cpp            |  2 +-
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp       |  8 ++++----
 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp     |  8 ++++----
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |  2 +-
 src/mesa/main/mtypes.h                         |  2 +-
 src/mesa/main/shaderapi.c                      |  2 +-
 src/mesa/main/shaderobj.c                      |  2 +-
 src/mesa/main/uniforms.c                       |  8 ++++----
 11 files changed, 25 insertions(+), 25 deletions(-)

diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 05000fc..f7fbcb0 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -48,7 +48,7 @@ static unsigned
 get_uniform_block_index(const gl_shader_program *shProg,
                         const char *uniformBlockName)
 {
-   for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+   for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
       if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
 	 return i;
    }
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 1c901e2..7b6c6d6 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -504,7 +504,7 @@ public:
          if (var->is_interface_instance() && var->type->is_array()) {
             unsigned l = strlen(var->get_interface_type()->name);
 
-            for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+            for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
                if (strncmp(var->get_interface_type()->name,
                            prog->UniformBlocks[i].Name,
                            l) == 0
@@ -514,7 +514,7 @@ public:
                }
             }
          } else {
-            for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+            for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
                if (strcmp(var->get_interface_type()->name,
                           prog->UniformBlocks[i].Name) == 0) {
                   ubo_block_index = i;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9d419ac..d6a62bf 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1187,7 +1187,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
       for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
 	 int index = link_cross_validate_uniform_block(prog,
 						       &prog->UniformBlocks,
-						       &prog->NumUniformBlocks,
+						       &prog->NumUniformShaderStorageBlocks,
 						       &sh->UniformBlocks[j]);
 
 	 if (index == -1) {
@@ -2802,7 +2802,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
    unsigned shader_blocks[MESA_SHADER_STAGES] = {0};
    unsigned total_shader_storage_blocks = 0;
 
-   for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+   for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
       /* Don't check SSBOs for Uniform Block Size */
       if (!prog->UniformBlocks[i].IsShaderStorage &&
           prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
@@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
 
       if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
 	 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
-		      prog->NumUniformBlocks,
+		      prog->NumUniformShaderStorageBlocks,
 		      ctx->Const.MaxCombinedUniformBlocks);
       } else {
 	 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -2939,7 +2939,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
 
          total_image_units += sh->NumImages;
 
-         for (unsigned j = 0; j < prog->NumUniformBlocks; j++) {
+         for (unsigned j = 0; j < prog->NumUniformShaderStorageBlocks; j++) {
             int stage_index = prog->UniformBlockStageIndex[i][j];
             if (stage_index != -1 && sh->UniformBlocks[stage_index].IsShaderStorage)
                total_shader_storage_blocks++;
@@ -3414,7 +3414,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
    }
 
    /* Add program uniform blocks and shader storage blocks. */
-   for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+   for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
       bool is_shader_storage = shProg->UniformBlocks[i].IsShaderStorage;
       GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : GL_UNIFORM_BLOCK;
       if (!add_program_resource(shProg, type,
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index e52869f..998b658 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -101,7 +101,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
 
    ralloc_free(shProg->UniformBlocks);
    shProg->UniformBlocks = NULL;
-   shProg->NumUniformBlocks = 0;
+   shProg->NumUniformShaderStorageBlocks = 0;
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
       ralloc_free(shProg->UniformBlockStageIndex[i]);
       shProg->UniformBlockStageIndex[i] = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index a2bc5c6..db0d250 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1530,7 +1530,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
           */
          brw_mark_surface_used(prog_data,
                                stage_prog_data->binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       if (has_indirect) {
@@ -1593,7 +1593,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
           */
          brw_mark_surface_used(prog_data,
                                stage_prog_data->binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       /* Get the offset to read from */
@@ -1786,7 +1786,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
 
          brw_mark_surface_used(prog_data,
                                stage_prog_data->binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       /* Offset */
@@ -1952,7 +1952,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
        */
       brw_mark_surface_used(prog_data,
                             stage_prog_data->binding_table.ubo_start +
-                            shader_prog->NumUniformBlocks - 1);
+                            shader_prog->NumUniformShaderStorageBlocks - 1);
    }
 
    fs_reg offset = get_nir_src(instr->src[1]);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 2d2e575..5947a8f 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -592,7 +592,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
 
          brw_mark_surface_used(&prog_data->base,
                                prog_data->base.binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       /* Offset */
@@ -739,7 +739,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
           */
          brw_mark_surface_used(&prog_data->base,
                                prog_data->base.binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       src_reg offset_reg = src_reg(this, glsl_type::uint_type);
@@ -889,7 +889,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
           */
          brw_mark_surface_used(&prog_data->base,
                                prog_data->base.binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       unsigned const_offset = instr->const_index[0];
@@ -950,7 +950,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
        */
       brw_mark_surface_used(&prog_data->base,
                             prog_data->base.binding_table.ubo_start +
-                            shader_prog->NumUniformBlocks - 1);
+                            shader_prog->NumUniformShaderStorageBlocks - 1);
    }
 
    src_reg offset = get_nir_src(instr->src[1], 1);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 3443e5c..155f9fb 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1872,7 +1872,7 @@ vec4_visitor::visit(ir_expression *ir)
           */
          brw_mark_surface_used(&prog_data->base,
                                prog_data->base.binding_table.ubo_start +
-                               shader_prog->NumUniformBlocks - 1);
+                               shader_prog->NumUniformShaderStorageBlocks - 1);
       }
 
       if (const_offset_ir) {
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d53d99a..c19d95f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2687,7 +2687,7 @@ struct gl_shader_program
     */
    unsigned LastClipDistanceArraySize;
 
-   unsigned NumUniformBlocks;
+   unsigned NumUniformShaderStorageBlocks;
    struct gl_uniform_block *UniformBlocks;
 
    /**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7866a20..67a27c2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -713,7 +713,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       if (!has_ubo)
          break;
 
-      for (i = 0; i < shProg->NumUniformBlocks; i++) {
+      for (i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
 	 /* Add one for the terminating NUL character.
 	  */
 	 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 110a18e..5a12790 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -306,7 +306,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
 
    ralloc_free(shProg->UniformBlocks);
    shProg->UniformBlocks = NULL;
-   shProg->NumUniformBlocks = 0;
+   shProg->NumUniformShaderStorageBlocks = 0;
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
       ralloc_free(shProg->UniformBlockStageIndex[i]);
       shProg->UniformBlockStageIndex[i] = NULL;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index c491707..a8ad90d 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program,
    if (!shProg)
       return;
 
-   if (uniformBlockIndex >= shProg->NumUniformBlocks) {
+   if (uniformBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
 		  "glUniformBlockBinding(block index %u >= %u)",
-		  uniformBlockIndex, shProg->NumUniformBlocks);
+		  uniformBlockIndex, shProg->NumUniformShaderStorageBlocks);
       return;
    }
 
@@ -1054,10 +1054,10 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
    if (!shProg)
       return;
 
-   if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
+   if (shaderStorageBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
 		  "glShaderStorageBlockBinding(block index %u >= %u)",
-		  shaderStorageBlockIndex, shProg->NumUniformBlocks);
+		  shaderStorageBlockIndex, shProg->NumUniformShaderStorageBlocks);
       return;
    }
 
-- 
2.1.4



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