[Mesa-dev] [PATCH 2/6] mesa: rename gl_shader_program's NumUniformBlocks to NumUniformShaderStorageBlocks
Jordan Justen
jordan.l.justen at intel.com
Sat Sep 26 00:51:10 PDT 2015
On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
> Because it counts shader storage blocks too.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/glsl/link_uniform_initializers.cpp | 2 +-
> src/glsl/link_uniforms.cpp | 4 ++--
> src/glsl/linker.cpp | 10 +++++-----
> src/glsl/standalone_scaffolding.cpp | 2 +-
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 8 ++++----
> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 8 ++++----
> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 +-
> src/mesa/main/mtypes.h | 2 +-
> src/mesa/main/shaderapi.c | 2 +-
> src/mesa/main/shaderobj.c | 2 +-
> src/mesa/main/uniforms.c | 8 ++++----
> 11 files changed, 25 insertions(+), 25 deletions(-)
>
> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
> index 05000fc..f7fbcb0 100644
> --- a/src/glsl/link_uniform_initializers.cpp
> +++ b/src/glsl/link_uniform_initializers.cpp
> @@ -48,7 +48,7 @@ static unsigned
> get_uniform_block_index(const gl_shader_program *shProg,
> const char *uniformBlockName)
> {
> - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
> + for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
Since UBO and SSBO both fall under the interface blocks category, what
about NumBufferInterfaceBlocks instead? 'Buffer' seems to distinguish
them from interstage interface blocks.
-Jordan
> if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
> return i;
> }
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 1c901e2..7b6c6d6 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -504,7 +504,7 @@ public:
> if (var->is_interface_instance() && var->type->is_array()) {
> unsigned l = strlen(var->get_interface_type()->name);
>
> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
> if (strncmp(var->get_interface_type()->name,
> prog->UniformBlocks[i].Name,
> l) == 0
> @@ -514,7 +514,7 @@ public:
> }
> }
> } else {
> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
> if (strcmp(var->get_interface_type()->name,
> prog->UniformBlocks[i].Name) == 0) {
> ubo_block_index = i;
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 9d419ac..d6a62bf 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1187,7 +1187,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
> for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
> int index = link_cross_validate_uniform_block(prog,
> &prog->UniformBlocks,
> - &prog->NumUniformBlocks,
> + &prog->NumUniformShaderStorageBlocks,
> &sh->UniformBlocks[j]);
>
> if (index == -1) {
> @@ -2802,7 +2802,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
> unsigned shader_blocks[MESA_SHADER_STAGES] = {0};
> unsigned total_shader_storage_blocks = 0;
>
> - for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
> + for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
> /* Don't check SSBOs for Uniform Block Size */
> if (!prog->UniformBlocks[i].IsShaderStorage &&
> prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
> @@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>
> if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
> linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
> - prog->NumUniformBlocks,
> + prog->NumUniformShaderStorageBlocks,
> ctx->Const.MaxCombinedUniformBlocks);
> } else {
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> @@ -2939,7 +2939,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>
> total_image_units += sh->NumImages;
>
> - for (unsigned j = 0; j < prog->NumUniformBlocks; j++) {
> + for (unsigned j = 0; j < prog->NumUniformShaderStorageBlocks; j++) {
> int stage_index = prog->UniformBlockStageIndex[i][j];
> if (stage_index != -1 && sh->UniformBlocks[stage_index].IsShaderStorage)
> total_shader_storage_blocks++;
> @@ -3414,7 +3414,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
> }
>
> /* Add program uniform blocks and shader storage blocks. */
> - for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
> + for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
> bool is_shader_storage = shProg->UniformBlocks[i].IsShaderStorage;
> GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : GL_UNIFORM_BLOCK;
> if (!add_program_resource(shProg, type,
> diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
> index e52869f..998b658 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -101,7 +101,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>
> ralloc_free(shProg->UniformBlocks);
> shProg->UniformBlocks = NULL;
> - shProg->NumUniformBlocks = 0;
> + shProg->NumUniformShaderStorageBlocks = 0;
> for (i = 0; i < MESA_SHADER_STAGES; i++) {
> ralloc_free(shProg->UniformBlockStageIndex[i]);
> shProg->UniformBlockStageIndex[i] = NULL;
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index a2bc5c6..db0d250 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1530,7 +1530,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> */
> brw_mark_surface_used(prog_data,
> stage_prog_data->binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> if (has_indirect) {
> @@ -1593,7 +1593,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> */
> brw_mark_surface_used(prog_data,
> stage_prog_data->binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> /* Get the offset to read from */
> @@ -1786,7 +1786,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>
> brw_mark_surface_used(prog_data,
> stage_prog_data->binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> /* Offset */
> @@ -1952,7 +1952,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
> */
> brw_mark_surface_used(prog_data,
> stage_prog_data->binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> fs_reg offset = get_nir_src(instr->src[1]);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> index 2d2e575..5947a8f 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
> @@ -592,7 +592,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>
> brw_mark_surface_used(&prog_data->base,
> prog_data->base.binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> /* Offset */
> @@ -739,7 +739,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> */
> brw_mark_surface_used(&prog_data->base,
> prog_data->base.binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> src_reg offset_reg = src_reg(this, glsl_type::uint_type);
> @@ -889,7 +889,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> */
> brw_mark_surface_used(&prog_data->base,
> prog_data->base.binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> unsigned const_offset = instr->const_index[0];
> @@ -950,7 +950,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
> */
> brw_mark_surface_used(&prog_data->base,
> prog_data->base.binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> src_reg offset = get_nir_src(instr->src[1], 1);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> index 3443e5c..155f9fb 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> @@ -1872,7 +1872,7 @@ vec4_visitor::visit(ir_expression *ir)
> */
> brw_mark_surface_used(&prog_data->base,
> prog_data->base.binding_table.ubo_start +
> - shader_prog->NumUniformBlocks - 1);
> + shader_prog->NumUniformShaderStorageBlocks - 1);
> }
>
> if (const_offset_ir) {
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d53d99a..c19d95f 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2687,7 +2687,7 @@ struct gl_shader_program
> */
> unsigned LastClipDistanceArraySize;
>
> - unsigned NumUniformBlocks;
> + unsigned NumUniformShaderStorageBlocks;
> struct gl_uniform_block *UniformBlocks;
>
> /**
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 7866a20..67a27c2 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -713,7 +713,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
> if (!has_ubo)
> break;
>
> - for (i = 0; i < shProg->NumUniformBlocks; i++) {
> + for (i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
> /* Add one for the terminating NUL character.
> */
> const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index 110a18e..5a12790 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -306,7 +306,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>
> ralloc_free(shProg->UniformBlocks);
> shProg->UniformBlocks = NULL;
> - shProg->NumUniformBlocks = 0;
> + shProg->NumUniformShaderStorageBlocks = 0;
> for (i = 0; i < MESA_SHADER_STAGES; i++) {
> ralloc_free(shProg->UniformBlockStageIndex[i]);
> shProg->UniformBlockStageIndex[i] = NULL;
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index c491707..a8ad90d 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program,
> if (!shProg)
> return;
>
> - if (uniformBlockIndex >= shProg->NumUniformBlocks) {
> + if (uniformBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> "glUniformBlockBinding(block index %u >= %u)",
> - uniformBlockIndex, shProg->NumUniformBlocks);
> + uniformBlockIndex, shProg->NumUniformShaderStorageBlocks);
> return;
> }
>
> @@ -1054,10 +1054,10 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
> if (!shProg)
> return;
>
> - if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
> + if (shaderStorageBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> "glShaderStorageBlockBinding(block index %u >= %u)",
> - shaderStorageBlockIndex, shProg->NumUniformBlocks);
> + shaderStorageBlockIndex, shProg->NumUniformShaderStorageBlocks);
> return;
> }
>
> --
> 2.1.4
>
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