[Mesa-dev] [PATCH 3/6] glsl: return the number of uniform blocks in error message
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Fri Sep 25 01:24:47 PDT 2015
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index d6a62bf..be04f5b 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
- prog->NumUniformShaderStorageBlocks,
+ total_uniform_blocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
--
2.1.4
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