[Mesa-dev] [PATCH 3/6] glsl: return the number of uniform blocks in error message
Timothy Arceri
t_arceri at yahoo.com.au
Sun Sep 27 14:05:07 PDT 2015
On Fri, 2015-09-25 at 10:24 +0200, Samuel Iglesias Gonsalvez wrote:
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Maybe change the commit message to something like:
glsl: use correct number of uniform blocks in error message
Otherwise:
Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>
> ---
> src/glsl/linker.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index d6a62bf..be04f5b 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct
> gl_shader_program *prog)
>
> if (total_uniform_blocks > ctx
> ->Const.MaxCombinedUniformBlocks) {
> linker_error(prog, "Too many combined uniform blocks
> (%d/%d)\n",
> - prog->NumUniformShaderStorageBlocks,
> + total_uniform_blocks,
> ctx->Const.MaxCombinedUniformBlocks);
> } else {
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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