[Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver.
Kyle Brenneman
kbrenneman at nvidia.com
Fri Sep 25 09:43:33 PDT 2015
Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.
In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".
---
src/glx/Makefile.am | 1 +
src/glx/dri_common.c | 2 +-
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am
index 6e50e09..8ea81c1 100644
--- a/src/glx/Makefile.am
+++ b/src/glx/Makefile.am
@@ -46,6 +46,7 @@ AM_CFLAGS = \
$(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
+ -DGL_LIB_NAME=\"lib at GL_LIB@.la\" \
$(DEFINES) \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
diff --git a/src/glx/dri_common.c b/src/glx/dri_common.c
index eedcd46..c30db8f 100644
--- a/src/glx/dri_common.c
+++ b/src/glx/dri_common.c
@@ -99,7 +99,7 @@ driOpenDriver(const char *driverName)
int len;
/* Attempt to make sure libGL symbols will be visible to the driver */
- glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL);
+ glhandle = dlopen(GL_LIB_NAME, RTLD_NOW | RTLD_GLOBAL);
libPaths = NULL;
if (geteuid() == getuid()) {
--
1.9.1
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