[Mesa-dev] [PATCH 2/6] mesa: rename gl_shader_program's NumUniformBlocks to NumUniformShaderStorageBlocks

Samuel Iglesias Gonsálvez siglesias at igalia.com
Mon Sep 28 02:55:48 PDT 2015



On 26/09/15 09:51, Jordan Justen wrote:
> On 2015-09-25 01:24:46, Samuel Iglesias Gonsalvez wrote:
>> Because it counts shader storage blocks too.
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> ---
>>  src/glsl/link_uniform_initializers.cpp         |  2 +-
>>  src/glsl/link_uniforms.cpp                     |  4 ++--
>>  src/glsl/linker.cpp                            | 10 +++++-----
>>  src/glsl/standalone_scaffolding.cpp            |  2 +-
>>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp       |  8 ++++----
>>  src/mesa/drivers/dri/i965/brw_vec4_nir.cpp     |  8 ++++----
>>  src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |  2 +-
>>  src/mesa/main/mtypes.h                         |  2 +-
>>  src/mesa/main/shaderapi.c                      |  2 +-
>>  src/mesa/main/shaderobj.c                      |  2 +-
>>  src/mesa/main/uniforms.c                       |  8 ++++----
>>  11 files changed, 25 insertions(+), 25 deletions(-)
>>
>> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
>> index 05000fc..f7fbcb0 100644
>> --- a/src/glsl/link_uniform_initializers.cpp
>> +++ b/src/glsl/link_uniform_initializers.cpp
>> @@ -48,7 +48,7 @@ static unsigned
>>  get_uniform_block_index(const gl_shader_program *shProg,
>>                          const char *uniformBlockName)
>>  {
>> -   for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
>> +   for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
> 
> Since UBO and SSBO both fall under the interface blocks category, what
> about NumBufferInterfaceBlocks instead? 'Buffer' seems to distinguish
> them from interstage interface blocks.
> 

OK, thanks! I'll use that name instead.

Sam

> -Jordan
> 
>>        if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
>>          return i;
>>     }
>> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
>> index 1c901e2..7b6c6d6 100644
>> --- a/src/glsl/link_uniforms.cpp
>> +++ b/src/glsl/link_uniforms.cpp
>> @@ -504,7 +504,7 @@ public:
>>           if (var->is_interface_instance() && var->type->is_array()) {
>>              unsigned l = strlen(var->get_interface_type()->name);
>>  
>> -            for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
>> +            for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
>>                 if (strncmp(var->get_interface_type()->name,
>>                             prog->UniformBlocks[i].Name,
>>                             l) == 0
>> @@ -514,7 +514,7 @@ public:
>>                 }
>>              }
>>           } else {
>> -            for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
>> +            for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
>>                 if (strcmp(var->get_interface_type()->name,
>>                            prog->UniformBlocks[i].Name) == 0) {
>>                    ubo_block_index = i;
>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>> index 9d419ac..d6a62bf 100644
>> --- a/src/glsl/linker.cpp
>> +++ b/src/glsl/linker.cpp
>> @@ -1187,7 +1187,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
>>        for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
>>          int index = link_cross_validate_uniform_block(prog,
>>                                                        &prog->UniformBlocks,
>> -                                                      &prog->NumUniformBlocks,
>> +                                                      &prog->NumUniformShaderStorageBlocks,
>>                                                        &sh->UniformBlocks[j]);
>>  
>>          if (index == -1) {
>> @@ -2802,7 +2802,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>>     unsigned shader_blocks[MESA_SHADER_STAGES] = {0};
>>     unsigned total_shader_storage_blocks = 0;
>>  
>> -   for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
>> +   for (unsigned i = 0; i < prog->NumUniformShaderStorageBlocks; i++) {
>>        /* Don't check SSBOs for Uniform Block Size */
>>        if (!prog->UniformBlocks[i].IsShaderStorage &&
>>            prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
>> @@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>>  
>>        if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
>>          linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
>> -                     prog->NumUniformBlocks,
>> +                     prog->NumUniformShaderStorageBlocks,
>>                       ctx->Const.MaxCombinedUniformBlocks);
>>        } else {
>>          for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>> @@ -2939,7 +2939,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>>  
>>           total_image_units += sh->NumImages;
>>  
>> -         for (unsigned j = 0; j < prog->NumUniformBlocks; j++) {
>> +         for (unsigned j = 0; j < prog->NumUniformShaderStorageBlocks; j++) {
>>              int stage_index = prog->UniformBlockStageIndex[i][j];
>>              if (stage_index != -1 && sh->UniformBlocks[stage_index].IsShaderStorage)
>>                 total_shader_storage_blocks++;
>> @@ -3414,7 +3414,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
>>     }
>>  
>>     /* Add program uniform blocks and shader storage blocks. */
>> -   for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
>> +   for (unsigned i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
>>        bool is_shader_storage = shProg->UniformBlocks[i].IsShaderStorage;
>>        GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : GL_UNIFORM_BLOCK;
>>        if (!add_program_resource(shProg, type,
>> diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
>> index e52869f..998b658 100644
>> --- a/src/glsl/standalone_scaffolding.cpp
>> +++ b/src/glsl/standalone_scaffolding.cpp
>> @@ -101,7 +101,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>>  
>>     ralloc_free(shProg->UniformBlocks);
>>     shProg->UniformBlocks = NULL;
>> -   shProg->NumUniformBlocks = 0;
>> +   shProg->NumUniformShaderStorageBlocks = 0;
>>     for (i = 0; i < MESA_SHADER_STAGES; i++) {
>>        ralloc_free(shProg->UniformBlockStageIndex[i]);
>>        shProg->UniformBlockStageIndex[i] = NULL;
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> index a2bc5c6..db0d250 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> @@ -1530,7 +1530,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>>            */
>>           brw_mark_surface_used(prog_data,
>>                                 stage_prog_data->binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        if (has_indirect) {
>> @@ -1593,7 +1593,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>>            */
>>           brw_mark_surface_used(prog_data,
>>                                 stage_prog_data->binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        /* Get the offset to read from */
>> @@ -1786,7 +1786,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>>  
>>           brw_mark_surface_used(prog_data,
>>                                 stage_prog_data->binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        /* Offset */
>> @@ -1952,7 +1952,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
>>         */
>>        brw_mark_surface_used(prog_data,
>>                              stage_prog_data->binding_table.ubo_start +
>> -                            shader_prog->NumUniformBlocks - 1);
>> +                            shader_prog->NumUniformShaderStorageBlocks - 1);
>>     }
>>  
>>     fs_reg offset = get_nir_src(instr->src[1]);
>> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
>> index 2d2e575..5947a8f 100644
>> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
>> @@ -592,7 +592,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>>  
>>           brw_mark_surface_used(&prog_data->base,
>>                                 prog_data->base.binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        /* Offset */
>> @@ -739,7 +739,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>>            */
>>           brw_mark_surface_used(&prog_data->base,
>>                                 prog_data->base.binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        src_reg offset_reg = src_reg(this, glsl_type::uint_type);
>> @@ -889,7 +889,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>>            */
>>           brw_mark_surface_used(&prog_data->base,
>>                                 prog_data->base.binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        unsigned const_offset = instr->const_index[0];
>> @@ -950,7 +950,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
>>         */
>>        brw_mark_surface_used(&prog_data->base,
>>                              prog_data->base.binding_table.ubo_start +
>> -                            shader_prog->NumUniformBlocks - 1);
>> +                            shader_prog->NumUniformShaderStorageBlocks - 1);
>>     }
>>  
>>     src_reg offset = get_nir_src(instr->src[1], 1);
>> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
>> index 3443e5c..155f9fb 100644
>> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
>> @@ -1872,7 +1872,7 @@ vec4_visitor::visit(ir_expression *ir)
>>            */
>>           brw_mark_surface_used(&prog_data->base,
>>                                 prog_data->base.binding_table.ubo_start +
>> -                               shader_prog->NumUniformBlocks - 1);
>> +                               shader_prog->NumUniformShaderStorageBlocks - 1);
>>        }
>>  
>>        if (const_offset_ir) {
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index d53d99a..c19d95f 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -2687,7 +2687,7 @@ struct gl_shader_program
>>      */
>>     unsigned LastClipDistanceArraySize;
>>  
>> -   unsigned NumUniformBlocks;
>> +   unsigned NumUniformShaderStorageBlocks;
>>     struct gl_uniform_block *UniformBlocks;
>>  
>>     /**
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 7866a20..67a27c2 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -713,7 +713,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>>        if (!has_ubo)
>>           break;
>>  
>> -      for (i = 0; i < shProg->NumUniformBlocks; i++) {
>> +      for (i = 0; i < shProg->NumUniformShaderStorageBlocks; i++) {
>>          /* Add one for the terminating NUL character.
>>           */
>>          const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
>> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>> index 110a18e..5a12790 100644
>> --- a/src/mesa/main/shaderobj.c
>> +++ b/src/mesa/main/shaderobj.c
>> @@ -306,7 +306,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
>>  
>>     ralloc_free(shProg->UniformBlocks);
>>     shProg->UniformBlocks = NULL;
>> -   shProg->NumUniformBlocks = 0;
>> +   shProg->NumUniformShaderStorageBlocks = 0;
>>     for (i = 0; i < MESA_SHADER_STAGES; i++) {
>>        ralloc_free(shProg->UniformBlockStageIndex[i]);
>>        shProg->UniformBlockStageIndex[i] = NULL;
>> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
>> index c491707..a8ad90d 100644
>> --- a/src/mesa/main/uniforms.c
>> +++ b/src/mesa/main/uniforms.c
>> @@ -1002,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program,
>>     if (!shProg)
>>        return;
>>  
>> -   if (uniformBlockIndex >= shProg->NumUniformBlocks) {
>> +   if (uniformBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
>>        _mesa_error(ctx, GL_INVALID_VALUE,
>>                   "glUniformBlockBinding(block index %u >= %u)",
>> -                 uniformBlockIndex, shProg->NumUniformBlocks);
>> +                 uniformBlockIndex, shProg->NumUniformShaderStorageBlocks);
>>        return;
>>     }
>>  
>> @@ -1054,10 +1054,10 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
>>     if (!shProg)
>>        return;
>>  
>> -   if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
>> +   if (shaderStorageBlockIndex >= shProg->NumUniformShaderStorageBlocks) {
>>        _mesa_error(ctx, GL_INVALID_VALUE,
>>                   "glShaderStorageBlockBinding(block index %u >= %u)",
>> -                 shaderStorageBlockIndex, shProg->NumUniformBlocks);
>> +                 shaderStorageBlockIndex, shProg->NumUniformShaderStorageBlocks);
>>        return;
>>     }
>>  
>> -- 
>> 2.1.4
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 


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