[Mesa-dev] [PATCH 2/2] st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats

Brian Paul brianp at vmware.com
Tue Sep 29 08:39:42 PDT 2015


For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures).  Do the same thing for floating point formats.

This allows the Redway Flat demo to run.
---
 src/mesa/state_tracker/st_format.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 0c94428..144b7d6 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1963,7 +1963,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
    else if (internalFormat == 3 || internalFormat == 4 ||
             internalFormat == GL_RGB || internalFormat == GL_RGBA ||
             internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
-            internalFormat == GL_BGRA)
+            internalFormat == GL_BGRA ||
+            internalFormat == GL_RGB16F ||
+            internalFormat == GL_RGBA16F ||
+            internalFormat == GL_RGB32F ||
+            internalFormat == GL_RGBA32F)
 	 bindings |= PIPE_BIND_RENDER_TARGET;
 
    /* GLES allows the driver to choose any format which matches
-- 
1.9.1



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