[Mesa-dev] [Bug 94148] Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 1 14:55:47 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94148

Jannik Vogel <x1f3o3x7x at googlemail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         QA Contact|mesa-dev at lists.freedesktop. |intel-3d-bugs at lists.freedes
                   |org                         |ktop.org
           Assignee|mesa-dev at lists.freedesktop. |idr at freedesktop.org
                   |org                         |
          Component|Mesa core                   |Drivers/DRI/i965

--- Comment #1 from Jannik Vogel <x1f3o3x7x at googlemail.com> ---
I'm on intel HD 4000, Mesa 11.1.2

I also get "API ERROR 23: GL_INVALID_FRAMEBUFFER_OPERATION in
glDrawArrays(incomplete framebuffer)" errors in glDrawArrays.

However, as soon as I add glCheckFramebufferStatus(GL_FRAMEBUFFER) before the
glDrawArrays the error is gone.

The problem does not exist with LIBGL_ALWAYS_SOFTWARE=1.
(with my own apitrace file which is too large to attach, I did not test it with
the file provided by Link Mauve)

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