[Mesa-dev] [PATCH 5/6] mesa: remove unused IsShaderStorage field
Timothy Arceri
timothy.arceri at collabora.com
Sun Apr 3 11:16:32 UTC 2016
---
src/compiler/glsl/link_uniform_blocks.cpp | 1 -
src/mesa/main/mtypes.h | 5 -----
2 files changed, 6 deletions(-)
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index 3ef1633..2efb4e3 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -261,7 +261,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
- blocks[i].IsShaderStorage = b->is_shader_storage;
*block_index = *block_index + 1;
*binding_offset = *binding_offset + 1;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7495f05..05a8d29 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2500,11 +2500,6 @@ struct gl_uniform_block
*/
GLuint UniformBufferSize;
- /**
- * Is this actually an interface block for a shader storage buffer?
- */
- bool IsShaderStorage;
-
/** Stages that reference this block */
uint8_t stageref;
--
2.5.5
More information about the mesa-dev
mailing list