[Mesa-dev] [PATCH 13/20] radeonsi: only emit compute shader state when switching shaders

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Mon Apr 4 17:53:07 UTC 2016


On Mon, Apr 4, 2016 at 7:29 PM, Marek Olšák <maraeo at gmail.com> wrote:
> On Sat, Apr 2, 2016 at 3:10 PM, Bas Nieuwenhuizen
> <bas at basnieuwenhuizen.nl> wrote:
>> Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
>> ---
>>  src/gallium/drivers/radeonsi/si_compute.c | 142 +++++++++++++++++-------------
>>  src/gallium/drivers/radeonsi/si_pipe.h    |   2 +
>>  2 files changed, 85 insertions(+), 59 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
>> index e712b46..74db8d4 100644
>> --- a/src/gallium/drivers/radeonsi/si_compute.c
>> +++ b/src/gallium/drivers/radeonsi/si_compute.c
>> @@ -173,6 +173,7 @@ static void si_initialize_compute(struct si_context *sctx)
>>                 radeon_emit(cs, 0x190 /* Default value */);
>>         }
>>
>> +       sctx->cs_shader_state.emitted_bo = NULL;
>>         sctx->cs_shader_state.initialized = true;
>>  }
>>
>> @@ -213,6 +214,87 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
>>         return true;
>>  }
>>
>> +static bool si_switch_compute_shader(struct si_context *sctx,
>> +                                     struct si_compute *program,
>> +                                     struct si_shader *shader, unsigned offset)
>> +{
>> +       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
>> +       struct si_shader_config inline_config = {0};
>> +       struct si_shader_config *config;
>> +       uint64_t shader_va;
>> +
>> +
>> +       if (program->ir_type == PIPE_SHADER_IR_TGSI) {
>> +               config = &shader->config;
>> +       } else {
>> +               unsigned lds_blocks;
>> +
>> +               config = &inline_config;
>> +               si_shader_binary_read_config(&shader->binary, config, offset);
>> +
>> +               lds_blocks = config->lds_size;
>> +               /* XXX: We are over allocating LDS.  For SI, the shader reports
>> +               * LDS in blocks of 256 bytes, so if there are 4 bytes lds
>> +               * allocated in the shader and 4 bytes allocated by the state
>> +               * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
>> +               */
>> +               if (sctx->b.chip_class <= SI) {
>> +                       lds_blocks += align(program->local_size, 256) >> 8;
>> +               } else {
>> +                       lds_blocks += align(program->local_size, 512) >> 9;
>> +               }
>> +
>> +               assert(lds_blocks <= 0xFF);
>> +
>> +               config->rsrc2 &= C_00B84C_LDS_SIZE;
>> +               config->rsrc2 |=  S_00B84C_LDS_SIZE(lds_blocks);
>> +       }
>> +
>> +       if (!si_setup_compute_scratch_buffer(sctx, shader, config))
>> +               return false;
>> +
>> +       if (sctx->cs_shader_state.emitted_bo == shader->bo &&
>> +           sctx->cs_shader_state.offset == offset)
>> +               return true;
>
> Can this conditional, by any chance, be moved to the beginning of the function?

si_setup_compute_sratch_buffer may need to reapply the relocations and
then shader->bo changes.

- Bas

>
>> +
>> +       if (shader->scratch_bo) {
>> +               COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
>> +                           "Total Scratch: %u bytes\n", sctx->scratch_waves,
>> +                           config->scratch_bytes_per_wave,
>> +                           config->scratch_bytes_per_wave *
>> +                           sctx->scratch_waves);
>> +
>> +               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
>> +                             shader->scratch_bo, RADEON_USAGE_READWRITE,
>> +                             RADEON_PRIO_SCRATCH_BUFFER);
>> +       }
>> +
>> +       shader_va = shader->bo->gpu_address + offset;
>> +
>> +       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
>> +                                 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
>> +
>> +       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
>> +       radeon_emit(cs, (R_00B830_COMPUTE_PGM_LO - SI_SH_REG_OFFSET) >> 2);
>> +       radeon_emit(cs, shader_va >> 8);
>> +       radeon_emit(cs, shader_va >> 40);
>> +
>> +       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
>> +       radeon_emit(cs, (R_00B848_COMPUTE_PGM_RSRC1 - SI_SH_REG_OFFSET) >> 2);
>> +       radeon_emit(cs, config->rsrc1);
>> +       radeon_emit(cs, config->rsrc2);
>> +
>> +       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 1, 0));
>> +       radeon_emit(cs, (R_00B860_COMPUTE_TMPRING_SIZE - SI_SH_REG_OFFSET) >> 2);
>> +       radeon_emit(cs, S_00B860_WAVES(sctx->scratch_waves)
>> +               | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
>
> Please use radeon_set_sh_reg_seq and radeon_set_sh_reg above.
>
> Marek


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