[Mesa-dev] [PATCH 13/20] radeonsi: only emit compute shader state when switching shaders
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Apr 4 18:09:43 UTC 2016
On Mon, Apr 4, 2016 at 7:53 PM, Bas Nieuwenhuizen
<bas at basnieuwenhuizen.nl> wrote:
> On Mon, Apr 4, 2016 at 7:29 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> On Sat, Apr 2, 2016 at 3:10 PM, Bas Nieuwenhuizen
>> <bas at basnieuwenhuizen.nl> wrote:
>>> Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
>>> ---
>>> src/gallium/drivers/radeonsi/si_compute.c | 142 +++++++++++++++++-------------
>>> src/gallium/drivers/radeonsi/si_pipe.h | 2 +
>>> 2 files changed, 85 insertions(+), 59 deletions(-)
>>>
>>> diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
>>> index e712b46..74db8d4 100644
>>> --- a/src/gallium/drivers/radeonsi/si_compute.c
>>> +++ b/src/gallium/drivers/radeonsi/si_compute.c
>>> @@ -173,6 +173,7 @@ static void si_initialize_compute(struct si_context *sctx)
>>> radeon_emit(cs, 0x190 /* Default value */);
>>> }
>>>
>>> + sctx->cs_shader_state.emitted_bo = NULL;
>>> sctx->cs_shader_state.initialized = true;
>>> }
>>>
>>> @@ -213,6 +214,87 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
>>> return true;
>>> }
>>>
>>> +static bool si_switch_compute_shader(struct si_context *sctx,
>>> + struct si_compute *program,
>>> + struct si_shader *shader, unsigned offset)
>>> +{
>>> + struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
>>> + struct si_shader_config inline_config = {0};
>>> + struct si_shader_config *config;
>>> + uint64_t shader_va;
>>> +
>>> +
>>> + if (program->ir_type == PIPE_SHADER_IR_TGSI) {
>>> + config = &shader->config;
>>> + } else {
>>> + unsigned lds_blocks;
>>> +
>>> + config = &inline_config;
>>> + si_shader_binary_read_config(&shader->binary, config, offset);
>>> +
>>> + lds_blocks = config->lds_size;
>>> + /* XXX: We are over allocating LDS. For SI, the shader reports
>>> + * LDS in blocks of 256 bytes, so if there are 4 bytes lds
>>> + * allocated in the shader and 4 bytes allocated by the state
>>> + * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
>>> + */
>>> + if (sctx->b.chip_class <= SI) {
>>> + lds_blocks += align(program->local_size, 256) >> 8;
>>> + } else {
>>> + lds_blocks += align(program->local_size, 512) >> 9;
>>> + }
>>> +
>>> + assert(lds_blocks <= 0xFF);
>>> +
>>> + config->rsrc2 &= C_00B84C_LDS_SIZE;
>>> + config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
>>> + }
>>> +
>>> + if (!si_setup_compute_scratch_buffer(sctx, shader, config))
>>> + return false;
>>> +
>>> + if (sctx->cs_shader_state.emitted_bo == shader->bo &&
>>> + sctx->cs_shader_state.offset == offset)
>>> + return true;
>>
>> Can this conditional, by any chance, be moved to the beginning of the function?
>
> si_setup_compute_sratch_buffer may need to reapply the relocations and
> then shader->bo changes.
And I just realized that can't happen when we use the same shader,
because it is then necessarily update from the last dispatch and we
don't create a new scratch buffer.
So, yes it can be moved to the beginning.
Thanks,
Bas
>>
>>> +
>>> + if (shader->scratch_bo) {
>>> + COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
>>> + "Total Scratch: %u bytes\n", sctx->scratch_waves,
>>> + config->scratch_bytes_per_wave,
>>> + config->scratch_bytes_per_wave *
>>> + sctx->scratch_waves);
>>> +
>>> + radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
>>> + shader->scratch_bo, RADEON_USAGE_READWRITE,
>>> + RADEON_PRIO_SCRATCH_BUFFER);
>>> + }
>>> +
>>> + shader_va = shader->bo->gpu_address + offset;
>>> +
>>> + radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
>>> + RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
>>> +
>>> + radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
>>> + radeon_emit(cs, (R_00B830_COMPUTE_PGM_LO - SI_SH_REG_OFFSET) >> 2);
>>> + radeon_emit(cs, shader_va >> 8);
>>> + radeon_emit(cs, shader_va >> 40);
>>> +
>>> + radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
>>> + radeon_emit(cs, (R_00B848_COMPUTE_PGM_RSRC1 - SI_SH_REG_OFFSET) >> 2);
>>> + radeon_emit(cs, config->rsrc1);
>>> + radeon_emit(cs, config->rsrc2);
>>> +
>>> + radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 1, 0));
>>> + radeon_emit(cs, (R_00B860_COMPUTE_TMPRING_SIZE - SI_SH_REG_OFFSET) >> 2);
>>> + radeon_emit(cs, S_00B860_WAVES(sctx->scratch_waves)
>>> + | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
>>
>> Please use radeon_set_sh_reg_seq and radeon_set_sh_reg above.
>>
>> Marek
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