[Mesa-dev] [PATCH] glsl: use has_shader_storage_buffer_objects helper
Timothy Arceri
timothy.arceri at collabora.com
Mon Apr 4 23:41:17 UTC 2016
On Mon, 2016-04-04 at 11:55 -0400, Ilia Mirkin wrote:
> Replaces open-coded logic with existing helper.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
> ---
> src/compiler/glsl/lower_ubo_reference.cpp | 3 +--
> 1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/lower_ubo_reference.cpp
> b/src/compiler/glsl/lower_ubo_reference.cpp
> index 3155ab6..1a0140f 100644
> --- a/src/compiler/glsl/lower_ubo_reference.cpp
> +++ b/src/compiler/glsl/lower_ubo_reference.cpp
> @@ -372,8 +372,7 @@ lower_ubo_reference_visitor::ubo_load(void
> *mem_ctx,
> static bool
> shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
> {
> - return state->ARB_shader_storage_buffer_object_enable ||
> - state->is_version(430, 310);
> + return state->has_shader_storage_buffer_objects();
> }
>
> uint32_t
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