[Mesa-dev] [PATCH] glsl: use has_shader_storage_buffer_objects helper

Timothy Arceri timothy.arceri at collabora.com
Mon Apr 4 23:41:17 UTC 2016


On Mon, 2016-04-04 at 11:55 -0400, Ilia Mirkin wrote:
> Replaces open-coded logic with existing helper.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

> ---
>  src/compiler/glsl/lower_ubo_reference.cpp | 3 +--
>  1 file changed, 1 insertion(+), 2 deletions(-)
> 
> diff --git a/src/compiler/glsl/lower_ubo_reference.cpp
> b/src/compiler/glsl/lower_ubo_reference.cpp
> index 3155ab6..1a0140f 100644
> --- a/src/compiler/glsl/lower_ubo_reference.cpp
> +++ b/src/compiler/glsl/lower_ubo_reference.cpp
> @@ -372,8 +372,7 @@ lower_ubo_reference_visitor::ubo_load(void
> *mem_ctx,
>  static bool
>  shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
>  {
> -   return state->ARB_shader_storage_buffer_object_enable ||
> -      state->is_version(430, 310);
> +   return state->has_shader_storage_buffer_objects();
>  }
>  
>  uint32_t


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