[Mesa-dev] [PATCH] glsl: use has_shader_storage_buffer_objects helper

Ilia Mirkin imirkin at alum.mit.edu
Mon Apr 4 15:55:19 UTC 2016


Replaces open-coded logic with existing helper.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/compiler/glsl/lower_ubo_reference.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index 3155ab6..1a0140f 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -372,8 +372,7 @@ lower_ubo_reference_visitor::ubo_load(void *mem_ctx,
 static bool
 shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
 {
-   return state->ARB_shader_storage_buffer_object_enable ||
-      state->is_version(430, 310);
+   return state->has_shader_storage_buffer_objects();
 }
 
 uint32_t
-- 
2.7.3



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