[Mesa-dev] [PATCH 1/2] i965/fs: Add a flat_inputs field to prog_data

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Apr 6 07:47:30 UTC 2016



On 06/04/16 08:03, Samuel Iglesias Gonsálvez wrote:
> 
> 
> On 06/04/16 05:12, Jason Ekstrand wrote:
>> ---
>>  src/mesa/drivers/dri/i965/brw_compiler.h |  6 ++++++
>>  src/mesa/drivers/dri/i965/brw_fs.cpp     | 31 +++++++++++++++++++++++++++++++
>>  2 files changed, 37 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
>> index 231e000..3c7e382 100644
>> --- a/src/mesa/drivers/dri/i965/brw_compiler.h
>> +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
>> @@ -403,6 +403,12 @@ struct brw_wm_prog_data {
>>     uint32_t barycentric_interp_modes;
>>  
>>     /**
>> +    * Mask of which FS inputs are marked flat by the shader source.  This is
>> +    * needed for setting up 3DSTATE_FS/SBE.
>> +    */
>> +   uint32_t flat_inputs;
>> +
> 
> I think this should be uint64_t. If we are using all the available
> locations (48 VARYING_SLOT_* that can appear in FS, according to
> gl_varying_slot) then there would be input_index values higher than 32.
> 
> With that fixed,
> 

Forget it. The definition of "Constant Interpolation Enable" in
3D_STATE_SBE indicates that it should be a 32-bit size value.

> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> 
> Sam
> 
>> +   /**
>>      * Map from gl_varying_slot to the position within the FS setup data
>>      * payload where the varying's attribute vertex deltas should be delivered.
>>      * For varying slots that are not used by the FS, the value is -1.
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index 1a6a229..fede15f 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -5565,6 +5565,31 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
>>     return barycentric_interp_modes;
>>  }
>>  
>> +static void
>> +brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
>> +                        bool shade_model_flat, const nir_shader *shader)
>> +{
>> +   prog_data->flat_inputs = 0;
>> +
>> +   nir_foreach_variable(var, &shader->inputs) {
>> +      enum glsl_interp_qualifier interp_qualifier =
>> +         (enum glsl_interp_qualifier)var->data.interpolation;
>> +      bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
>> +                         (var->data.location == VARYING_SLOT_COL1);
>> +
>> +      int input_index = prog_data->urb_setup[var->data.location];
>> +
>> +      if (input_index < 0)
>> +	 continue;
>> +
>> +      /* flat shading */
>> +      if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
>> +          (shade_model_flat && is_gl_Color &&
>> +           interp_qualifier == INTERP_QUALIFIER_NONE))
>> +         prog_data->flat_inputs |= (1 << input_index);
>> +   }
>> +}
>> +
>>  static uint8_t
>>  computed_depth_mode(const nir_shader *shader)
>>  {
>> @@ -5649,6 +5674,12 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
>>        }
>>     }
>>  
>> +   /* We have to compute the flat inputs after the visitor is finished running
>> +    * because it relies on prog_data->urb_setup which is computed in
>> +    * fs_visitor::calculate_urb_setup().
>> +    */
>> +   brw_compute_flat_inputs(prog_data, key->flat_shade, shader);
>> +
>>     cfg_t *simd8_cfg;
>>     int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send;
>>     if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) {
>>
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