[Mesa-dev] [PATCH 1/2] i965/fs: Add a flat_inputs field to prog_data
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Apr 6 07:47:30 UTC 2016
On 06/04/16 08:03, Samuel Iglesias Gonsálvez wrote:
>
>
> On 06/04/16 05:12, Jason Ekstrand wrote:
>> ---
>> src/mesa/drivers/dri/i965/brw_compiler.h | 6 ++++++
>> src/mesa/drivers/dri/i965/brw_fs.cpp | 31 +++++++++++++++++++++++++++++++
>> 2 files changed, 37 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
>> index 231e000..3c7e382 100644
>> --- a/src/mesa/drivers/dri/i965/brw_compiler.h
>> +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
>> @@ -403,6 +403,12 @@ struct brw_wm_prog_data {
>> uint32_t barycentric_interp_modes;
>>
>> /**
>> + * Mask of which FS inputs are marked flat by the shader source. This is
>> + * needed for setting up 3DSTATE_FS/SBE.
>> + */
>> + uint32_t flat_inputs;
>> +
>
> I think this should be uint64_t. If we are using all the available
> locations (48 VARYING_SLOT_* that can appear in FS, according to
> gl_varying_slot) then there would be input_index values higher than 32.
>
> With that fixed,
>
Forget it. The definition of "Constant Interpolation Enable" in
3D_STATE_SBE indicates that it should be a 32-bit size value.
> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>
> Sam
>
>> + /**
>> * Map from gl_varying_slot to the position within the FS setup data
>> * payload where the varying's attribute vertex deltas should be delivered.
>> * For varying slots that are not used by the FS, the value is -1.
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index 1a6a229..fede15f 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -5565,6 +5565,31 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
>> return barycentric_interp_modes;
>> }
>>
>> +static void
>> +brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
>> + bool shade_model_flat, const nir_shader *shader)
>> +{
>> + prog_data->flat_inputs = 0;
>> +
>> + nir_foreach_variable(var, &shader->inputs) {
>> + enum glsl_interp_qualifier interp_qualifier =
>> + (enum glsl_interp_qualifier)var->data.interpolation;
>> + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
>> + (var->data.location == VARYING_SLOT_COL1);
>> +
>> + int input_index = prog_data->urb_setup[var->data.location];
>> +
>> + if (input_index < 0)
>> + continue;
>> +
>> + /* flat shading */
>> + if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
>> + (shade_model_flat && is_gl_Color &&
>> + interp_qualifier == INTERP_QUALIFIER_NONE))
>> + prog_data->flat_inputs |= (1 << input_index);
>> + }
>> +}
>> +
>> static uint8_t
>> computed_depth_mode(const nir_shader *shader)
>> {
>> @@ -5649,6 +5674,12 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
>> }
>> }
>>
>> + /* We have to compute the flat inputs after the visitor is finished running
>> + * because it relies on prog_data->urb_setup which is computed in
>> + * fs_visitor::calculate_urb_setup().
>> + */
>> + brw_compute_flat_inputs(prog_data, key->flat_shade, shader);
>> +
>> cfg_t *simd8_cfg;
>> int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send;
>> if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) {
>>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
More information about the mesa-dev
mailing list