[Mesa-dev] [PATCH 1/2] i965/fs: Add a flat_inputs field to prog_data
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Apr 6 08:21:14 UTC 2016
On 06/04/16 09:47, Samuel Iglesias Gonsálvez wrote:
>
>
> On 06/04/16 08:03, Samuel Iglesias Gonsálvez wrote:
>>
>>
>> On 06/04/16 05:12, Jason Ekstrand wrote:
>>> ---
>>> src/mesa/drivers/dri/i965/brw_compiler.h | 6 ++++++
>>> src/mesa/drivers/dri/i965/brw_fs.cpp | 31 +++++++++++++++++++++++++++++++
>>> 2 files changed, 37 insertions(+)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
>>> index 231e000..3c7e382 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_compiler.h
>>> +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
>>> @@ -403,6 +403,12 @@ struct brw_wm_prog_data {
>>> uint32_t barycentric_interp_modes;
>>>
>>> /**
>>> + * Mask of which FS inputs are marked flat by the shader source. This is
>>> + * needed for setting up 3DSTATE_FS/SBE.
>>> + */
>>> + uint32_t flat_inputs;
>>> +
>>
>> I think this should be uint64_t. If we are using all the available
>> locations (48 VARYING_SLOT_* that can appear in FS, according to
>> gl_varying_slot) then there would be input_index values higher than 32.
>>
>> With that fixed,
>>
>
> Forget it. The definition of "Constant Interpolation Enable" in
> 3D_STATE_SBE indicates that it should be a 32-bit size value.
>
And I understood wrongly how urb_setup[] is set. I would need to take
another look to see if urb_setup[] values can be higher than 32.
Sorry for the noise.
Sam
>> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>>
>> Sam
>>
>>> + /**
>>> * Map from gl_varying_slot to the position within the FS setup data
>>> * payload where the varying's attribute vertex deltas should be delivered.
>>> * For varying slots that are not used by the FS, the value is -1.
>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> index 1a6a229..fede15f 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> @@ -5565,6 +5565,31 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
>>> return barycentric_interp_modes;
>>> }
>>>
>>> +static void
>>> +brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
>>> + bool shade_model_flat, const nir_shader *shader)
>>> +{
>>> + prog_data->flat_inputs = 0;
>>> +
>>> + nir_foreach_variable(var, &shader->inputs) {
>>> + enum glsl_interp_qualifier interp_qualifier =
>>> + (enum glsl_interp_qualifier)var->data.interpolation;
>>> + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
>>> + (var->data.location == VARYING_SLOT_COL1);
>>> +
>>> + int input_index = prog_data->urb_setup[var->data.location];
>>> +
>>> + if (input_index < 0)
>>> + continue;
>>> +
>>> + /* flat shading */
>>> + if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
>>> + (shade_model_flat && is_gl_Color &&
>>> + interp_qualifier == INTERP_QUALIFIER_NONE))
>>> + prog_data->flat_inputs |= (1 << input_index);
>>> + }
>>> +}
>>> +
>>> static uint8_t
>>> computed_depth_mode(const nir_shader *shader)
>>> {
>>> @@ -5649,6 +5674,12 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
>>> }
>>> }
>>>
>>> + /* We have to compute the flat inputs after the visitor is finished running
>>> + * because it relies on prog_data->urb_setup which is computed in
>>> + * fs_visitor::calculate_urb_setup().
>>> + */
>>> + brw_compute_flat_inputs(prog_data, key->flat_shade, shader);
>>> +
>>> cfg_t *simd8_cfg;
>>> int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send;
>>> if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) {
>>>
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