[Mesa-dev] [PATCH 1/2] i965/fs: Add a flat_inputs field to prog_data
Jason Ekstrand
jason at jlekstrand.net
Wed Apr 6 17:20:06 UTC 2016
On Wed, Apr 6, 2016 at 12:47 AM, Samuel Iglesias Gonsálvez <
siglesias at igalia.com> wrote:
>
>
> On 06/04/16 08:03, Samuel Iglesias Gonsálvez wrote:
> >
> >
> > On 06/04/16 05:12, Jason Ekstrand wrote:
> >> ---
> >> src/mesa/drivers/dri/i965/brw_compiler.h | 6 ++++++
> >> src/mesa/drivers/dri/i965/brw_fs.cpp | 31
> +++++++++++++++++++++++++++++++
> >> 2 files changed, 37 insertions(+)
> >>
> >> diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h
> b/src/mesa/drivers/dri/i965/brw_compiler.h
> >> index 231e000..3c7e382 100644
> >> --- a/src/mesa/drivers/dri/i965/brw_compiler.h
> >> +++ b/src/mesa/drivers/dri/i965/brw_compiler.h
> >> @@ -403,6 +403,12 @@ struct brw_wm_prog_data {
> >> uint32_t barycentric_interp_modes;
> >>
> >> /**
> >> + * Mask of which FS inputs are marked flat by the shader source.
> This is
> >> + * needed for setting up 3DSTATE_FS/SBE.
> >> + */
> >> + uint32_t flat_inputs;
> >> +
> >
> > I think this should be uint64_t. If we are using all the available
> > locations (48 VARYING_SLOT_* that can appear in FS, according to
> > gl_varying_slot) then there would be input_index values higher than 32.
> >
> > With that fixed,
> >
>
> Forget it. The definition of "Constant Interpolation Enable" in
> 3D_STATE_SBE indicates that it should be a 32-bit size value.
>
That's correct. We can only have at most 32 inputs pushed into the FS.
(Actually 33 if you include gl_FragCoord, but that's magic). The value in
flat_inputs is exactly the 32-bit value that you need to plug into
3DSTATE_SF. Maybe I didn't make that clear?
--Jason
> > Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> >
> > Sam
> >
> >> + /**
> >> * Map from gl_varying_slot to the position within the FS setup data
> >> * payload where the varying's attribute vertex deltas should be
> delivered.
> >> * For varying slots that are not used by the FS, the value is -1.
> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> index 1a6a229..fede15f 100644
> >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> >> @@ -5565,6 +5565,31 @@ brw_compute_barycentric_interp_modes(const
> struct brw_device_info *devinfo,
> >> return barycentric_interp_modes;
> >> }
> >>
> >> +static void
> >> +brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
> >> + bool shade_model_flat, const nir_shader
> *shader)
> >> +{
> >> + prog_data->flat_inputs = 0;
> >> +
> >> + nir_foreach_variable(var, &shader->inputs) {
> >> + enum glsl_interp_qualifier interp_qualifier =
> >> + (enum glsl_interp_qualifier)var->data.interpolation;
> >> + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
> >> + (var->data.location == VARYING_SLOT_COL1);
> >> +
> >> + int input_index = prog_data->urb_setup[var->data.location];
> >> +
> >> + if (input_index < 0)
> >> + continue;
> >> +
> >> + /* flat shading */
> >> + if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
> >> + (shade_model_flat && is_gl_Color &&
> >> + interp_qualifier == INTERP_QUALIFIER_NONE))
> >> + prog_data->flat_inputs |= (1 << input_index);
> >> + }
> >> +}
> >> +
> >> static uint8_t
> >> computed_depth_mode(const nir_shader *shader)
> >> {
> >> @@ -5649,6 +5674,12 @@ brw_compile_fs(const struct brw_compiler
> *compiler, void *log_data,
> >> }
> >> }
> >>
> >> + /* We have to compute the flat inputs after the visitor is finished
> running
> >> + * because it relies on prog_data->urb_setup which is computed in
> >> + * fs_visitor::calculate_urb_setup().
> >> + */
> >> + brw_compute_flat_inputs(prog_data, key->flat_shade, shader);
> >> +
> >> cfg_t *simd8_cfg;
> >> int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send;
> >> if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) {
> >>
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
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