[Mesa-dev] [PATCH] i965: fix struct type in comment
Eduardo Lima Mitev
elima at igalia.com
Sun Apr 10 06:53:18 UTC 2016
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
On 04/10/2016 04:28 AM, Timothy Arceri wrote:
> ---
> src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> index f3361d6..636340a 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> @@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
> int namelen = strlen(var->name);
>
> /* The data for our (non-builtin) uniforms is stored in a series of
> - * gl_uniform_driver_storage structs for each subcomponent that
> + * gl_uniform_storage structs for each subcomponent that
> * glGetUniformLocation() could name. We know it's been set up in the same
> * order we'd walk the type, so walk the list of storage and find anything
> * with our name, or the prefix of a component that starts with our name.
>
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