[Mesa-dev] [Bug 94957] dEQP failures on llvmpipe

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 16 00:31:06 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94957

--- Comment #2 from Roland Scheidegger <sroland at vmware.com> ---
Oh, linear mipmap filtering should work perfectly. For performance reasons
though we cheat, which is likely why it fails.
The cheats can be disabled via env var, preferably all 3 of them
(GALLIVM_DEBUG=no_rho_approx,no_brilinear,no_quad_lod).
If the vertex texturing tests use (non-constant) explicit lod or derivatives
that would explain the failures there as well.
Though I'm wondering about the blend failures, should work perfect (and gets
quite a lot of test coverage from piglit). Or is this silly and complaining
about single-bit rounding errors?

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160416/749a5666/attachment.html>


More information about the mesa-dev mailing list