[Mesa-dev] [PATCH 4/5] i965/vec4: Use the correct offset for the swizzle shift in push constants
Jason Ekstrand
jason at jlekstrand.net
Tue Apr 19 02:04:13 UTC 2016
This was actually caught by Ken in review the first time around but somehow
didn't get fixed before the patches were pushed. :-(
---
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index b5c23c9..aa3965a 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -712,7 +712,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
unsigned offset = const_offset->u32[0] + shift * 4;
src.reg_offset = offset / 16;
- shift = (nir_intrinsic_base(instr) % 16) / 4;
+ shift = (offset % 16) / 4;
src.swizzle += BRW_SWIZZLE4(shift, shift, shift, shift);
emit(MOV(dest, src));
--
2.5.0.400.gff86faf
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