[Mesa-dev] [Bug 95022] error: GLSL 1.50 is not supported.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 19 19:39:51 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95022

--- Comment #3 from higuita at gmx.net ---
$ echo $MESA_GLSL_VERSION_OVERRIDE
$ echo $MESA_GL_VERSION_OVERRIDE
$ qapitrace

run the game as ./aces

same result


using the command : glretrace -core aces.trace 
i get this:

622: glDebugOutputCallback: Medium severity API unknown issue 1, FBO
incomplete: no attachments and default width or height is 0 [-1]

622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 2,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 3,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 4,
VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes.
636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 5,
FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 32 to 32 bytes.
636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 6,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 7,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 8,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 9,
VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes.
714: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 11,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 12,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 13,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 14,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 15,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 16,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
818: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

896: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

922: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

948: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

974: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1000: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1026: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1260: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1286: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1338: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1416: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled

1438: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION
in glBindBuffer(non-gen name)
1438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
1438: warning: glGetError(glBindBuffer) = GL_INVALID_OPERATION
1439: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION
in glMapBufferRange(no buffer bound)
1439 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 2097152,
access = GL_MAP_WRITE_BIT | 0xc0) = 0x7efdd3bc8000
1439: warning: glGetError(glMapBufferRange) = GL_INVALID_OPERATION
1439: warning: failed to map buffer
glretrace:
/build/apitrace-jjSurh/apitrace-3.0+git20121018.d1c301f7/retrace/retrace_swizzle.cpp:137:
void retrace::addRegion(long long unsigned int, void*, long long unsigned int):
Assertion `buffer' failed.
Aborted (core dumped)


so the error disappears, but still crashes
same result using the radeon

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160419/7700c089/attachment-0001.html>


More information about the mesa-dev mailing list