[Mesa-dev] [PATCH 6/7] nvc0: enable ARB_shader_image_load_store on GK110
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Apr 20 20:25:54 UTC 2016
This exposes 8 images for all shader types.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 735406e..f8d74d5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -382,7 +382,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- if (class_3d == NVE4_3D_CLASS)
+ if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
return NVC0_MAX_IMAGES;
return 0;
default:
--
2.8.0
More information about the mesa-dev
mailing list