[Mesa-dev] [PATCH 1/2] radeonsi: Lock a mutex when checking scratch relocations.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Apr 21 18:51:42 UTC 2016
We can use shaders from multiple contexts, and they were not
otherwise locked yet.
Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/gallium/drivers/radeonsi/si_compute.c | 20 ++++++++++++++++----
src/gallium/drivers/radeonsi/si_state_shaders.c | 12 ++++++++++--
2 files changed, 26 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 7e05be5..a99a985 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -37,6 +37,7 @@
#define MAX_GLOBAL_BUFFERS 20
struct si_compute {
+ pipe_mutex mutex;
unsigned ir_type;
unsigned local_size;
unsigned private_size;
@@ -116,6 +117,7 @@ static void *si_create_compute_state(
si_shader_binary_upload(sctx->screen, &program->shader);
}
+ pipe_mutex_init(program->mutex);
return program;
}
@@ -196,15 +198,19 @@ static void si_initialize_compute(struct si_context *sctx)
}
static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
- struct si_shader *shader,
+ struct si_compute *program,
struct si_shader_config *config)
{
+ struct si_shader *shader = &program->shader;
uint64_t scratch_bo_size, scratch_needed;
scratch_bo_size = 0;
scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
if (sctx->compute_scratch_buffer)
scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
+ if (!scratch_needed)
+ return true;
+
if (scratch_bo_size < scratch_needed) {
pipe_resource_reference(
(struct pipe_resource**)&sctx->compute_scratch_buffer,
@@ -218,18 +224,23 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
return false;
}
- if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
+ pipe_mutex_lock(program->mutex);
+
+ if (sctx->compute_scratch_buffer != shader->scratch_bo) {
uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
si_shader_apply_scratch_relocs(sctx, shader, config, scratch_va);
- if (si_shader_binary_upload(sctx->screen, shader))
+ if (si_shader_binary_upload(sctx->screen, shader)) {
+ pipe_mutex_unlock(program->mutex);
return false;
+ }
r600_resource_reference(&shader->scratch_bo,
sctx->compute_scratch_buffer);
}
+ pipe_mutex_unlock(program->mutex);
return true;
}
@@ -272,7 +283,7 @@ static bool si_switch_compute_shader(struct si_context *sctx,
config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
}
- if (!si_setup_compute_scratch_buffer(sctx, shader, config))
+ if (!si_setup_compute_scratch_buffer(sctx, program, config))
return false;
if (shader->scratch_bo) {
@@ -503,6 +514,7 @@ static void si_delete_compute_state(struct pipe_context *ctx, void* state){
sctx->cs_shader_state.emitted_program = NULL;
si_shader_destroy(&program->shader);
+ pipe_mutex_destroy(program->mutex);
FREE(program);
}
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 49e688a..382481c 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1618,6 +1618,7 @@ static int si_update_scratch_buffer(struct si_context *sctx,
struct si_shader *shader)
{
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
+ struct si_shader_selector *sel = shader->selector;
int r;
if (!shader)
@@ -1627,10 +1628,14 @@ static int si_update_scratch_buffer(struct si_context *sctx,
if (shader->config.scratch_bytes_per_wave == 0)
return 0;
+ pipe_mutex_lock(sel->mutex);
+
/* This shader is already configured to use the current
* scratch buffer. */
- if (shader->scratch_bo == sctx->scratch_buffer)
+ if (shader->scratch_bo == sctx->scratch_buffer) {
+ pipe_mutex_unlock(sel->mutex);
return 0;
+ }
assert(sctx->scratch_buffer);
@@ -1638,14 +1643,17 @@ static int si_update_scratch_buffer(struct si_context *sctx,
/* Replace the shader bo with a new bo that has the relocs applied. */
r = si_shader_binary_upload(sctx->screen, shader);
- if (r)
+ if (r) {
+ pipe_mutex_unlock(sel->mutex);
return r;
+ }
/* Update the shader state to use the new shader bo. */
si_shader_init_pm4_state(shader);
r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
+ pipe_mutex_unlock(sel->mutex);
return 1;
}
--
2.8.0
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