[Mesa-dev] [PATCH 2/5] i965: Mark URB reads as volatile.
Kenneth Graunke
kenneth at whitecape.org
Fri Apr 22 05:32:06 UTC 2016
They can be affected by URB writes.
In the upcoming scalar TCS backend, this prevents read-modify-write
cycles from being broken by CSE removing reads.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index b3aade1..d9e654c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -961,6 +961,9 @@ backend_instruction::is_volatile() const
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+ case SHADER_OPCODE_URB_READ_SIMD8:
+ case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
+ case VEC4_OPCODE_URB_READ:
return true;
default:
return false;
--
2.8.0
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