[Mesa-dev] [PATCH 2/5] i965: Mark URB reads as volatile.
Eduardo Lima Mitev
elima at igalia.com
Mon Apr 25 06:22:59 UTC 2016
Patches 1 and 2 are:
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
On 04/22/2016 07:32 AM, Kenneth Graunke wrote:
> They can be affected by URB writes.
>
> In the upcoming scalar TCS backend, this prevents read-modify-write
> cycles from being broken by CSE removing reads.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index b3aade1..d9e654c 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -961,6 +961,9 @@ backend_instruction::is_volatile() const
> case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
> case SHADER_OPCODE_TYPED_SURFACE_READ:
> case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
> + case SHADER_OPCODE_URB_READ_SIMD8:
> + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
> + case VEC4_OPCODE_URB_READ:
> return true;
> default:
> return false;
>
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