[Mesa-dev] [Bug 95079] GLX and OpenGL should be separated

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 23 09:41:19 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95079

            Bug ID: 95079
           Summary: GLX and OpenGL should be separated
           Product: Mesa
           Version: unspecified
          Hardware: All
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: legrand.cedric.01 at gmail.com
        QA Contact: mesa-dev at lists.freedesktop.org

The OpenGL and GLX stacks are slightly related. To better support Wayland, they
should be separated somehow. IMHO, the changes should follow Nvidia names for
compatibility:

libGL.so: seems to be a wrapper around the two APIs
libGLX.so
libOpenGL.so: provides OpenGL functions without GLX dependency.

I know it is a very big task, but we can not depend on GLX to use OpenGL
anymore now that Wayland is coming.

I'm sorry if this is a duplicate, I could not find anything on this. Feel free
to ask for any information you want.

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