[Mesa-dev] [Bug 95079] GLX and OpenGL should be separated
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Apr 23 09:41:19 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95079
Bug ID: 95079
Summary: GLX and OpenGL should be separated
Product: Mesa
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: legrand.cedric.01 at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
The OpenGL and GLX stacks are slightly related. To better support Wayland, they
should be separated somehow. IMHO, the changes should follow Nvidia names for
compatibility:
libGL.so: seems to be a wrapper around the two APIs
libGLX.so
libOpenGL.so: provides OpenGL functions without GLX dependency.
I know it is a very big task, but we can not depend on GLX to use OpenGL
anymore now that Wayland is coming.
I'm sorry if this is a duplicate, I could not find anything on this. Feel free
to ask for any information you want.
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