[Mesa-dev] [PATCH] glShaderSource must not change compile status.
Timothy Arceri
timothy.arceri at collabora.com
Tue Apr 26 10:57:46 UTC 2016
On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote:
> On 04/26/2016 07:06 AM, Jamey Sharp wrote:
> >
> > OpenGL 4.5 Core Profile section 7.1, in the documentation for
> > CompileShader, says: "Changing the source code of a shader object
> > with
> > ShaderSource does not change its compile status or the compiled
> > shader
> > code." (I haven't checked older versions of the spec.)
> >
> > According to Karol Herbst, the game "Divinity: Original Sin -
> > Enhanced
> > Edition" depends on this odd quirk of the spec. See:
> > https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.h
> > tml
> >
> > This patch, together with MESA_GL_VERSION_OVERRIDE=4.2, allows
> > "Divinity" to start up successfully on i965, though rendering bugs
> > remain.
> >
> > Signed-off-by: Jamey Sharp <jamey at minilop.net>
> > Cc: Karol Herbst <nouveau at karolherbst.de>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
>
> I think this is correct, but this might have some interactions with
> Timothy's shader cache work.
It should be fine I don't think I'm using this flag for anything.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
> >
> > ---
> > src/mesa/main/shaderapi.c | 1 -
> > 1 file changed, 1 deletion(-)
> >
> > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> > index b28b5ce..fc2e885 100644
> > --- a/src/mesa/main/shaderapi.c
> > +++ b/src/mesa/main/shaderapi.c
> > @@ -949,7 +949,6 @@ shader_source(struct gl_shader *sh, const
> > GLchar *source)
> > /* free old shader source string and install new one */
> > free((void *)sh->Source);
> > sh->Source = source;
> > - sh->CompileStatus = GL_FALSE;
> > #ifdef DEBUG
> > sh->SourceChecksum = _mesa_str_checksum(sh->Source);
> > #endif
> >
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