[Mesa-dev] [PATCH] mesa: Fix indirect draw buffer size check on 32-bit systems.
Kenneth Graunke
kenneth at whitecape.org
Wed Apr 27 18:05:31 UTC 2016
Fixes dEQP-GLES31.functional subtests:
draw_indirect.negative.command_offset_not_in_buffer_signed32_wrap
draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap
These tests use really large values that overflow GLsizeiptr, at
which point the buffer size isn't less than "end".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95138
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/api_validate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 2b62997..688408f 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -696,7 +696,7 @@ valid_draw_indirect(struct gl_context *ctx,
GLenum mode, const GLvoid *indirect,
GLsizei size, const char *name)
{
- const GLsizeiptr end = (GLsizeiptr)indirect + size;
+ const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
/* OpenGL ES 3.1 spec. section 10.5:
*
--
2.8.0
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