[Mesa-dev] [PATCH 05/15] i965/fs: shuffle 32bits into 64bits for doubles

Ian Romanick idr at freedesktop.org
Thu Apr 28 13:23:29 UTC 2016


On 04/28/2016 01:40 PM, Antia Puentes wrote:
> From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
> 
> VS Thread Payload handles attributes in URB as vec4, no matter if they
> are actually single or double precision.
> 
> So with double-precision types, value ends up in the registers split in
> 32bits chunks, in different positions.
> 
> We need to shuffle the chunks to get the doubles correctly.
> ---
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++++
>  1 file changed, 6 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 0ff3eaf..4362308 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -3173,6 +3173,12 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>        for (unsigned j = 0; j < instr->num_components; j++) {
>           bld.MOV(offset(dest, bld, j), offset(src, bld, j));
>        }

Blank line here.

> +      if (type_sz(src.type) == 8)

I suspect that Matt will ask for this body to be enclosed in { }.

> +         SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld,
> +                                                 offset(dest, bld, 0),
> +                                                 offset(dest, bld, 0),
> +                                                 instr->num_components);
> +
>        break;
>     }
>  



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