[Mesa-dev] [PATCH 06/15] nir: add double input bitmap

Antia Puentes apuentes at igalia.com
Thu Apr 28 11:40:36 UTC 2016


From: "Juan A. Suarez Romero" <jasuarez at igalia.com>

This bitmap tracks which input attributes are double-precision.
---
 src/compiler/nir/glsl_to_nir.cpp | 1 +
 src/compiler/nir/nir.h           | 2 ++
 2 files changed, 3 insertions(+)

diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index fafa8bb..b6d25cd 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -154,6 +154,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
    shader->info.num_ssbos = sh->NumShaderStorageBlocks;
    shader->info.num_images = sh->NumImages;
    shader->info.inputs_read = sh->Program->InputsRead;
+   shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
    shader->info.outputs_written = sh->Program->OutputsWritten;
    shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
    shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index a3ac57d..4f773f1 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1693,6 +1693,8 @@ typedef struct nir_shader_info {
 
    /* Which inputs are actually read */
    uint64_t inputs_read;
+   /* Which inputs are actually read and are double */
+   uint64_t double_inputs_read;
    /* Which outputs are actually written */
    uint64_t outputs_written;
    /* Which system values are actually read */
-- 
2.5.0



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