[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 29 05:58:27 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95190

--- Comment #9 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Timothy Arceri from comment #8)
> My thinking at the time was that we need to convert the 'const foo[]' to
> 'uniform foo[]' before other optimisations passes such as constant
> propagation start messing with it.

We need to be careful to only do that for indirect accesses though - otherwise
we'll end up sticking things into uniforms that could have been
const-propagated.

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