[Mesa-dev] [PATCH 17/65] glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
timothy.arceri at collabora.com
Fri Apr 29 13:33:16 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 24 +++++++++++++++---------
1 file changed, 15 insertions(+), 9 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 98015c4..0c9ae9f 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -179,11 +179,11 @@ static void
write_uniform_remap_table(struct blob *metadata,
struct gl_shader_program *prog)
{
+ blob_write_intptr(metadata, (intptr_t) prog->UniformStorage);
blob_write_uint32(metadata, prog->NumUniformRemapTable);
for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
- blob_write_uint32(metadata,
- prog->UniformRemapTable[i] - prog->UniformStorage);
+ blob_write_intptr(metadata, (intptr_t) prog->UniformRemapTable[i]);
}
}
@@ -191,16 +191,22 @@ static void
read_uniform_remap_table(struct blob_reader *metadata,
struct gl_shader_program *prog)
{
- unsigned i;
-
+ intptr_t uni_store_base = blob_read_intptr(metadata);
prog->NumUniformRemapTable = blob_read_uint32(metadata);
- prog->UniformRemapTable =rzalloc_array(prog, struct gl_uniform_storage *,
- prog->NumUniformRemapTable);
+ prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
+ prog->NumUniformRemapTable);
- for (i = 0; i < prog->NumUniformRemapTable; i++) {
- prog->UniformRemapTable[i] =
- prog->UniformStorage + blob_read_uint32(metadata);
+ for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
+ intptr_t uni_ptr = blob_read_intptr(metadata);
+ if (uni_ptr == (intptr_t) INACTIVE_UNIFORM_EXPLICIT_LOCATION ||
+ uni_ptr == (intptr_t) NULL) {
+ prog->UniformRemapTable[i] = (gl_uniform_storage *) uni_ptr;
+ } else {
+ intptr_t uni_offset =
+ (uni_ptr - uni_store_base) / sizeof(gl_uniform_storage);
+ prog->UniformRemapTable[i] = prog->UniformStorage + uni_offset;
+ }
}
}
--
2.5.5
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