[Mesa-dev] [PATCH 18/65] glsl: add param to force shader recompile
Timothy Arceri
timothy.arceri at collabora.com
Fri Apr 29 13:33:17 UTC 2016
This will be used to skip checking the cache and force a recompile.
---
src/compiler/glsl/glsl_parser_extras.cpp | 20 +++++++++++---------
src/compiler/glsl/main.cpp | 2 +-
src/compiler/glsl/program.h | 2 +-
src/mesa/main/shaderapi.c | 2 +-
4 files changed, 14 insertions(+), 12 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 762b192..2cbc113 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1750,7 +1750,7 @@ extern "C" {
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir)
+ bool dump_ast, bool dump_hir, bool force_recompile)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
@@ -1764,14 +1764,16 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Extensions, ctx);
#ifdef ENABLE_SHADER_CACHE
- char buf[41];
- _mesa_sha1_compute(source, strlen(source), shader->sha1);
- if (ctx->Cache && cache_has_key(ctx->Cache, shader->sha1)) {
- /* We've seen this shader before and know it compiles */
- printf("deferring compile of shader: %s\n",
- _mesa_sha1_format(buf, shader->sha1));
- shader->CompileStatus = true;
- return;
+ if (!force_recompile) {
+ char buf[41];
+ _mesa_sha1_compute(source, strlen(source), shader->sha1);
+ if (ctx->Cache && cache_has_key(ctx->Cache, shader->sha1)) {
+ /* We've seen this shader before and know it compiles */
+ printf("deferring compile of shader: %s\n",
+ _mesa_sha1_format(buf, shader->sha1));
+ shader->CompileStatus = true;
+ return;
+ }
}
#endif
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index d253575..56d44a9 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -309,7 +309,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
- _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
+ _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir, true);
/* Print out the resulting IR */
if (!state->error && dump_lir) {
diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 8f5a31b..58a7069 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -33,7 +33,7 @@ struct gl_shader_program;
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index b972f8e..5aaf043 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -980,7 +980,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
/* this call will set the shader->CompileStatus field to indicate if
* compilation was successful.
*/
- _mesa_glsl_compile_shader(ctx, sh, false, false);
+ _mesa_glsl_compile_shader(ctx, sh, false, false, false);
if (ctx->_Shader->Flags & GLSL_LOG) {
_mesa_write_shader_to_file(sh);
--
2.5.5
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