[Mesa-dev] [PATCH 06/18] glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 1 17:29:33 UTC 2016
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/builtin_variables.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 20d1d75..c9d8b1c 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -1263,7 +1263,11 @@ builtin_variable_generator::generate_varyings()
if (!state->es_shader ||
state->stage == MESA_SHADER_VERTEX ||
(state->stage == MESA_SHADER_GEOMETRY &&
- state->OES_geometry_point_size_enable)) {
+ state->OES_geometry_point_size_enable) ||
+ ((state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL) &&
+ (state->OES_tessellation_point_size_enable ||
+ state->EXT_tessellation_point_size_enable))) {
add_varying(VARYING_SLOT_PSIZ, float_t, "gl_PointSize");
}
}
--
2.9.2
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