[Mesa-dev] [PATCH 07/18] glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 1 17:29:34 UTC 2016
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/glsl_parser_extras.h | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 991cfc6..0294ef7 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -267,8 +267,19 @@ struct _mesa_glsl_parse_state {
bool has_shader_io_blocks() const
{
+ /* The OES_geometry_shader_specification says:
+ *
+ * "If the OES_geometry_shader extension is enabled, the
+ * OES_shader_io_blocks extension is also implicitly enabled."
+ *
+ * The OES_tessellation_shader extension has similar wording.
+ */
return OES_shader_io_blocks_enable ||
EXT_shader_io_blocks_enable ||
+ OES_geometry_shader_enable ||
+ OES_tessellation_shader_enable ||
+ EXT_tessellation_shader_enable ||
+
is_version(150, 320);
}
--
2.9.2
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