[Mesa-dev] [PATCH 07/18] glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.

Kenneth Graunke kenneth at whitecape.org
Mon Aug 1 17:29:34 UTC 2016


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/compiler/glsl/glsl_parser_extras.h | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 991cfc6..0294ef7 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -267,8 +267,19 @@ struct _mesa_glsl_parse_state {
 
    bool has_shader_io_blocks() const
    {
+      /* The OES_geometry_shader_specification says:
+       *
+       *    "If the OES_geometry_shader extension is enabled, the
+       *     OES_shader_io_blocks extension is also implicitly enabled."
+       *
+       * The OES_tessellation_shader extension has similar wording.
+       */
       return OES_shader_io_blocks_enable ||
              EXT_shader_io_blocks_enable ||
+             OES_geometry_shader_enable ||
+             OES_tessellation_shader_enable ||
+             EXT_tessellation_shader_enable ||
+
              is_version(150, 320);
    }
 
-- 
2.9.2



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