[Mesa-dev] [PATCH 1/5] glsl/types: disallow implicit conversions before GLSL 1.20
Andres Gomez
agomez at igalia.com
Wed Aug 3 23:27:09 UTC 2016
Implicit conversions were added in the GLSL 1.20 spec version.
v2 (Timothy): Join the checks for GLSL 1.10 and ESSL.
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl_types.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 8a06695..641644d 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1384,11 +1384,11 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
if (this == desired)
return true;
- /* ESSL does not allow implicit conversions. If there is no state, we're
- * doing intra-stage function linking where these checks have already been
- * done.
+ /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
+ * state, we're doing intra-stage function linking where these checks have
+ * already been done.
*/
- if (state && state->es_shader)
+ if (state && (state->es_shader || !state->is_version(120, 0)))
return false;
/* There is no conversion among matrix types. */
--
2.8.1
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