[Mesa-dev] [PATCH] swrast: fix active attribs with atifragshader
Miklós Máté
mtmkls at gmail.com
Thu Aug 4 16:40:42 UTC 2016
On 07/14/2016 10:43 PM, Miklós Máté wrote:
> On 07/07/2016 07:11 PM, Miklós Máté wrote:
>> On 06/26/2016 09:48 PM, Miklós Máté wrote:
>>> Only include the ones that can be used by the shader.
>>>
>>> This fixes texture coordinates, which were completely wrong,
>>> because WPOS was included in the list of attribs. It also
>>> increases performance noticeably.
>>>
>>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>>> ---
>>> src/mesa/swrast/s_context.c | 3 ++-
>>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
>>> index 0a5fc7e..a63179c 100644
>>> --- a/src/mesa/swrast/s_context.c
>>> +++ b/src/mesa/swrast/s_context.c
>>> @@ -504,7 +504,8 @@ _swrast_update_active_attribs(struct gl_context
>>> *ctx)
>>> attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled
>>> specially */
>>> }
>>> else if (ctx->ATIFragmentShader._Enabled) {
>>> - attribsMask = ~0; /* XXX fix me */
>>> + attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 |
>>> + VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY;
>>> }
>>> else {
>>> /* fixed function */
>>
>> ping?
>>
> ping?
>
Can anyone please review this?
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